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📄 animblender.cpp

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/*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2005 The OGRE Team
Also see acknowledgements in Readme.html

You may use this sample code for anything you like, it is not covered by the
LGPL like the rest of the engine.
-----------------------------------------------------------------------------
*/


#include "AnimBlender.h"




#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#endif

#ifdef __cplusplus
	extern "C" {
#endif

#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
		INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
#else
		int main(int argc, char *argv[])
#endif
		{
			// Create application object
			AnimBlenderApp app;

			SET_TERM_HANDLER;

			try {
				app.go();
			} catch( Ogre::Exception& e ) {
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
				MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
#else
				std::cerr << "An exception has occured: " <<
					e.getFullDescription().c_str() << std::endl;
#endif
			}

			return 0;
		}

#ifdef __cplusplus
	}
#endif

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