📄 gridctrl.cpp
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return FALSE;
CRect rect;
if (!GetCellRect(nRow, nCol, rect))
return FALSE;
if (!pDC)
{
pDC = GetDC();
if (pDC)
bMustReleaseDC = TRUE;
}
if (pDC)
{
// Redraw cells directly
if (nRow < m_nFixedRows || nCol < m_nFixedCols)
{
CGridCellBase* pCell = GetCell(nRow, nCol);
if (pCell)
bResult = pCell->Draw(pDC, nRow, nCol, rect, TRUE);
}
else
{
CGridCellBase* pCell = GetCell(nRow, nCol);
if (pCell)
bResult = pCell->Draw(pDC, nRow, nCol, rect, TRUE);
// Since we have erased the background, we will need to redraw the gridlines
CPen pen;
TRY
{
pen.CreatePen(PS_SOLID, 0, m_crGridColour);
} CATCH(CException, e) {e->Delete();} END_CATCH
CPen* pOldPen = (CPen*) pDC->SelectObject(&pen);
if (m_nGridLines == GVL_BOTH || m_nGridLines == GVL_HORZ)
{
pDC->MoveTo(rect.left, rect.bottom);
pDC->LineTo(rect.right + 1, rect.bottom);
}
if (m_nGridLines == GVL_BOTH || m_nGridLines == GVL_VERT)
{
pDC->MoveTo(rect.right, rect.top);
pDC->LineTo(rect.right, rect.bottom + 1);
}
pDC->SelectObject(pOldPen);
}
} else
InvalidateRect(rect, TRUE); // Could not get a DC - invalidate it anyway
// and hope that OnPaint manages to get one
if (bMustReleaseDC)
ReleaseDC(pDC);
return bResult;
}
// redraw a complete row
BOOL CGridCtrl::RedrawRow(int row)
{
BOOL bResult = TRUE;
CDC* pDC = GetDC();
for (int col = 0; col < GetColumnCount(); col++)
bResult = RedrawCell(row, col, pDC) && bResult;
if (pDC)
ReleaseDC(pDC);
return bResult;
}
// redraw a complete column
BOOL CGridCtrl::RedrawColumn(int col)
{
BOOL bResult = TRUE;
CDC* pDC = GetDC();
for (int row = 0; row < GetRowCount(); row++)
bResult = RedrawCell(row, col, pDC) && bResult;
if (pDC)
ReleaseDC(pDC);
return bResult;
}
// Sets the currently selected cell, returning the previous current cell
CCellID CGridCtrl::SetFocusCell(int nRow, int nCol)
{
return SetFocusCell(CCellID(nRow, nCol));
}
CCellID CGridCtrl::SetFocusCell(CCellID cell)
{
if (cell == m_idCurrentCell)
return m_idCurrentCell;
CCellID idPrev = m_idCurrentCell;
// EFW - Bug Fix - Force focus to be in a non-fixed cell
if(cell.row != -1 && cell.row < GetFixedRowCount())
cell.row = GetFixedRowCount();
if(cell.col != -1 && cell.col < GetFixedColumnCount())
cell.col = GetFixedColumnCount();
m_idCurrentCell = cell;
if (IsValid(idPrev))
{
SendMessageToParent(idPrev.row, idPrev.col, GVN_SELCHANGING);
SetItemState(idPrev.row, idPrev.col,
GetItemState(idPrev.row, idPrev.col) & ~GVIS_FOCUSED);
RedrawCell(idPrev); // comment to reduce flicker
if (idPrev.col != m_idCurrentCell.col)
for (int row = 0; row < m_nFixedRows; row++)
RedrawCell(row, idPrev.col);
if (idPrev.row != m_idCurrentCell.row)
for (int col = 0; col < m_nFixedCols; col++)
RedrawCell(idPrev.row, col);
}
if (IsValid(m_idCurrentCell))
{
SetItemState(m_idCurrentCell.row, m_idCurrentCell.col,
GetItemState(m_idCurrentCell.row, m_idCurrentCell.col) | GVIS_FOCUSED);
RedrawCell(m_idCurrentCell); // comment to reduce flicker
if (idPrev.col != m_idCurrentCell.col)
for (int row = 0; row < m_nFixedRows; row++)
RedrawCell(row, m_idCurrentCell.col);
if (idPrev.row != m_idCurrentCell.row)
for (int col = 0; col < m_nFixedCols; col++)
RedrawCell(m_idCurrentCell.row, col);
SendMessageToParent(m_idCurrentCell.row, m_idCurrentCell.col, GVN_SELCHANGED);
// EFW - New addition. If in list mode, make sure the selected
// row highlight follows the cursor.
if(m_bListMode)
{
m_PrevSelectedCellMap.RemoveAll();
m_MouseMode = MOUSE_SELECT_ROW;
OnSelecting(m_idCurrentCell);
// Leave this off so that you can still drag the highlight around
// without selecting rows.
// m_MouseMode = MOUSE_NOTHING;
}
}
return idPrev;
}
// Sets the range of currently selected cells
void CGridCtrl::SetSelectedRange(const CCellRange& Range,
BOOL bForceRepaint /* = FALSE */)
{
SetSelectedRange(Range.GetMinRow(), Range.GetMinCol(),
Range.GetMaxRow(), Range.GetMaxCol(),
bForceRepaint);
}
void CGridCtrl::SetSelectedRange(int nMinRow, int nMinCol, int nMaxRow, int nMaxCol,
BOOL bForceRepaint /* = FALSE */)
{
if (!m_bEnableSelection)
return;
CDC* pDC = NULL;
if (bForceRepaint)
pDC = GetDC();
// EFW - Bug fix - Don't allow selection of fixed rows
if(nMinRow >= 0 && nMinRow < GetFixedRowCount())
nMinRow = GetFixedRowCount();
if(nMaxRow >= 0 && nMaxRow < GetFixedRowCount())
nMaxRow = GetFixedRowCount();
if(nMinCol >= 0 && nMinCol < GetFixedColumnCount())
nMinCol = GetFixedColumnCount();
if(nMaxCol >= 0 && nMaxCol < GetFixedColumnCount())
nMaxCol = GetFixedColumnCount();
// Unselect all previously selected cells
for (POSITION pos = m_SelectedCellMap.GetStartPosition(); pos != NULL; )
{
DWORD key;
CCellID cell;
m_SelectedCellMap.GetNextAssoc(pos, key, (CCellID&)cell);
// Reset the selection flag on the cell
if (IsValid(cell))
{
SetItemState(cell.row, cell.col,
GetItemState(cell.row, cell.col) & ~GVIS_SELECTED);
// If this is to be reselected, continue on past the redraw
if (nMinRow <= cell.row && cell.row <= nMaxRow &&
nMinCol <= cell.col && cell.col <= nMaxCol)
continue;
if (bForceRepaint && pDC) // Redraw NOW
RedrawCell(cell.row, cell.col, pDC);
else
InvalidateCellRect(cell); // Redraw at leisure
}
else
{
m_SelectedCellMap.RemoveKey( key); // if it's not valid, get rid of it!
}
}
// if any previous selected cells are to be retained (eg Ctrl is being held down)
// then copy them to the newly created list, and mark all these cells as
// selected
if (!GetSingleRowSelection() &&
nMinRow >= 0 && nMinCol >= 0 && nMaxRow >= 0 && nMaxCol >= 0)
{
for (pos = m_PrevSelectedCellMap.GetStartPosition(); pos != NULL; /* nothing */)
{
DWORD key;
CCellID cell;
m_PrevSelectedCellMap.GetNextAssoc(pos, key, (CCellID&)cell);
if (!IsValid(cell))
continue;
int nState = GetItemState(cell.row, cell.col);
// Set state as Selected. This will add the cell to m_SelectedCells[]
SetItemState(cell.row, cell.col, nState | GVIS_SELECTED);
// Redraw (immediately or at leisure)
if (bForceRepaint && pDC)
RedrawCell(cell.row, cell.col, pDC);
else
InvalidateCellRect(cell);
}
}
// Now select all cells in the cell range specified. If the cell has already
// been marked as selected (above) then ignore it.
if (nMinRow >= 0 && nMinCol >= 0 && nMaxRow >= 0 && nMaxCol >= 0 &&
nMaxRow < m_nRows && nMaxCol < m_nCols &&
nMinRow <= nMaxRow && nMinCol <= nMaxCol)
{
for (int row = nMinRow; row <= nMaxRow; row++)
for (int col = nMinCol; col <= nMaxCol; col++)
{
int nState = GetItemState(row, col);
if (nState & GVIS_SELECTED)
continue; // Already selected - ignore
// Add to list of selected cells
CCellID cell(row, col);
// Set state as Selected. This will add the cell to m_SelectedCells[]
SetItemState(row, col, nState | GVIS_SELECTED);
// Redraw (immediately or at leisure)
if (bForceRepaint && pDC)
RedrawCell(row, col, pDC);
else
InvalidateCellRect(cell);
}
}
// TRACE(_T("%d cells selected.\n"), m_SelectedCellMap.GetCount());
if (pDC != NULL)
ReleaseDC(pDC);
}
// selects all cells
void CGridCtrl::SelectAllCells()
{
if (!m_bEnableSelection)
return;
SetSelectedRange(m_nFixedRows, m_nFixedCols, GetRowCount()-1, GetColumnCount()-1);
}
// selects columns
void CGridCtrl::SelectColumns(CCellID currentCell)
{
if (!m_bEnableSelection)
return;
//if (currentCell.col == m_idCurrentCell.col) return;
if (currentCell.col < m_nFixedCols)
return;
if (!IsValid(currentCell))
return;
SetSelectedRange(GetFixedRowCount(),
min(m_SelectionStartCell.col, currentCell.col),
GetRowCount()-1,
max(m_SelectionStartCell.col, currentCell.col));
}
// selects rows
void CGridCtrl::SelectRows(CCellID currentCell)
{
if (!m_bEnableSelection)
return;
//if (currentCell.row; == m_idCurrentCell.row) return;
if (currentCell.row < m_nFixedRows)
return;
if (!IsValid(currentCell))
return;
if (GetListMode() && GetSingleRowSelection())
SetSelectedRange(currentCell.row, GetFixedColumnCount(),
currentCell.row, GetColumnCount()-1);
else
SetSelectedRange(min(m_SelectionStartCell.row, currentCell.row),
GetFixedColumnCount(),
max(m_SelectionStartCell.row, currentCell.row),
GetColumnCount()-1);
}
// selects cells
void CGridCtrl::SelectCells(CCellID currentCell)
{
if (!m_bEnableSelection)
return;
int row = currentCell.row;
int col = currentCell.col;
if (row < m_nFixedRows || col < m_nFixedCols)
return;
if (!IsValid(currentCell))
return;
// Prevent unnecessary redraws
//if (currentCell == m_LeftClickDownCell) return;
//else if (currentCell == m_idCurrentCell) return;
SetSelectedRange(min(m_SelectionStartCell.row, row),
min(m_SelectionStartCell.col, col),
max(m_SelectionStartCell.row, row),
max(m_SelectionStartCell.col, col));
}
// Called when mouse/keyboard selection is a-happening.
void CGridCtrl::OnSelecting(const CCellID& currentCell)
{
if (!m_bEnableSelection)
return;
switch (m_MouseMode)
{
case MOUSE_SELECT_ALL:
SelectAllCells();
break;
case MOUSE_SELECT_COL:
SelectColumns(currentCell);
break;
case MOUSE_SELECT_ROW:
SelectRows(currentCell);
break;
case MOUSE_SELECT_CELLS:
SelectCells(currentCell);
break;
}
// EFW - Bug fix [REMOVED CJM: this will cause infinite loop in list mode]
// SetFocusCell(max(currentCell.row, m_nFixedRows), max(currentCell.col, m_nFixedCols));
}
#ifndef GRIDCONTROL_NO_CLIPBOARD
////////////////////////////////////////////////////////////////////////////////////////
// Clipboard functions
// Deletes the contents from the selected cells
void CGridCtrl::CutSelectedText()
{
if (!IsEditable())
return;
// Clear contents of selected cells.
for (POSITION pos = m_SelectedCellMap.GetStartPosition(); pos != NULL; )
{
DWORD key;
CCellID cell;
m_SelectedCellMap.GetNextAssoc(pos, key, (CCellID&)cell);
if (!IsCellEditable(cell))
continue;
CGridCellBase* pCell = GetCell(cell.row, cell.col);
if (pCell)
{
// don't clear hidden cells
if( m_arRowHeights[ cell.row] > 0
&& m_arColWidths[cell.col] > 0 )
{
SendMessageToParent(cell.row, cell.col, GVN_BEGINLABELEDIT);
pCell->SetText(_T(""));
SetModified(TRUE, cell.row, cell.col);
SendMessageToParent(cell.row, cell.col, GVN_ENDLABELEDIT);
}
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