📄 icebloxx.rss
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// icebloxx.RSS
NAME ICBX
#include <eikon.rh>
#include <qikon.rh>
#include <eikon.rsg>
#include "..\Inc\icebloxx.HRH"
#include <qikon.hrh>
RESOURCE RSS_SIGNATURE { }
RESOURCE TBUF16 { buf=""; }
RESOURCE EIK_APP_INFO
{
menubar = r_icebloxx_menubar;
hotkeys = r_icebloxx_hotkeys;
}
RESOURCE HOTKEYS r_icebloxx_hotkeys // *** Hotkeys
{
control =
{
};
}
RESOURCE MENU_BAR r_icebloxx_menubar // *** Menu bar
{
titles =
{
MENU_TITLE { menu_pane = r_icebloxx_menu; txt = "Icebloxx"; },
MENU_TITLE { menu_pane=r_icebloxx_edit_menu; txt="Help";}
};
}
RESOURCE MENU_PANE r_icebloxx_menu // *** Submenu 1
{
items =
{
MENU_ITEM { command = EStartNewGame; txt = "New";},
MENU_ITEM { txt = "Speed";cascade = r_icebloxx_speed;},
MENU_ITEM { txt = "Strength"; cascade = r_icebloxx_strength;},
MENU_ITEM { txt = "Coins";cascade = r_icebloxx_coins;flags = EEikMenuItemSeparatorAfter;},
MENU_ITEM { command = EEikCmdExit; txt = "Close";}
};
}
RESOURCE MENU_PANE r_icebloxx_speed
{
items =
{
MENU_ITEM { txt = "Normal";command = ENormalSpeed;},
MENU_ITEM { txt = "Fast";command = EFastSpeed;},
MENU_ITEM { txt = "RoadRunner";command = ERoadRunnerSpeed;}
};
}
RESOURCE MENU_PANE r_icebloxx_strength
{
items =
{
MENU_ITEM { txt = "Weakling";command = EWeakStrength;},
MENU_ITEM { txt = "Normal";command = ENormalStrength;},
MENU_ITEM { txt = "Strong";command = EStrongStrength;},
MENU_ITEM { txt = "SuperTux";command = ESuperStrength;}
};
}
RESOURCE MENU_PANE r_icebloxx_coins
{
items =
{
MENU_ITEM { txt = "3";command = E3Coins;},
MENU_ITEM { txt = "4";command = E4Coins;},
MENU_ITEM { txt = "5";command = E5Coins;},
MENU_ITEM { txt = "6";command = E6Coins;},
MENU_ITEM { txt = "7";command = E7Coins;},
MENU_ITEM { txt = "8";command = E8Coins;}
};
}
RESOURCE MENU_PANE r_icebloxx_edit_menu
{
items =
{
MENU_ITEM {txt = "About";command =EAboutIceBloxx;}
};
}
RESOURCE DLG_BUTTONS r_done_button
{
buttons=
{
DLG_BUTTON {id=EEikBidOk; button=CMBUT {txt="Done";}; flags=EEikLabeledButtonIsDefault; }
};
}
RESOURCE DIALOG r_game_new_hiscore
{
title="New hiscore";
flags=EEikDialogFlagWait|EEikDialogFlagAllKeysToButtons|EEikDialogFlagNotifyEsc;
buttons=r_done_button;
items=
{
DLG_LINE
{
type=EEikCtLabel;
control=LABEL { horiz_align=EEikLabelAlignHLeft;txt ="Congratulations!\nYou have a new hiscore!\nPlease enter your name!";};
},
DLG_LINE
{
type=EEikCtEdwin;
prompt="Your name:";
id=EIceBloxxNewName;
control= EDWIN { width=16; maxlength=16; };
}
};
}
RESOURCE TBUF64 r_help_title {buf = "About IceBloxx";}
RESOURCE TBUF256 r_help_text {buf = "Original game and graphics by:\nKarl H鰎nell\n\nQT/C++/Zaurus version by:\nRobert Ernst\n\nP800 Port by SomeOne!\n\nThis software may be distributed under the terms of the GNU General Public License.";}
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