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📄 icebloxx.pkg

📁 Source code (C++) of the Icebloxx game for Symbian OS UIQ3.x
💻 PKG
字号:
;
; Basic install file for IceBloxx
;

; Languages
; none -  English only by default

; Installation header
; Only one component name as we only support English
; UID is the app's UID -
&EN

; List of localised vendor names - one per language. At least one must be provided (English [EN]).
; List must correspond to list of languages specified elsewhere in the .pkg
%{"SomeOne"}
; The non-localised, globally unique vendor name (mandatory)
:"SomeOne"


#{"IceBloxx"},(0xA000339D),1,0,0; ProductID for UIQ 3.0

; Product/platform version UID, Major, Minor, Build, Product ID
(0x101F6300), 3, 0, 0, {"UIQ30ProductID"}

; Application file
"\epoc32\release\gcce\urel\icebloxx.exe"-"!:\sys\bin\icebloxx.exe"

"\epoc32\data\z\resource\apps\IceBloxx.rsc"-"!:\resource\apps\IceBloxx.rsc"
"\epoc32\data\z\private\10003a3f\apps\IceBloxx_reg.rsc"-"!:\private\10003a3f\import\apps\IceBloxx_reg.rsc"
; MBM files
"\epoc32\data\z\resource\apps\icebloxx.mbm"-"!:\resource\apps\IceBloxx.mbm"
; Sound files
"..\block.wav"   - "!:\resource\apps\IceBloxx\block.wav"
"..\crush.WAV"    -"!:\resource\apps\IceBloxx\crush.wav"
"..\cry.WAV"      -"!:\resource\apps\IceBloxx\cry.wav"
"..\hurrah.wav"   -"!:\resource\apps\IceBloxx\hurrah.wav"
"..\fileclonk.wav"-"!:\resource\apps\IceBloxx\clank.wav"
"..\sizzle.wav"   -"!:\resource\apps\IceBloxx\sizzle.wav"

""-"c:\private\A000339D\icebloxx.ini",FN

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