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📄 icebloxx.rss

📁 Source code (C++) of the Icebloxx game for Symbian OS UIQ3.x
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// icebloxx.RSS

NAME ICBX
#include <eikon.rh>
#include <qikon.rh>
#include <eikon.rsg>
#include <qikcommand.rh>
#include "..\Inc\icebloxx.HRH"
#include <qikon.hrh>
#include <AppInfo.rh>

RESOURCE RSS_SIGNATURE { }

RESOURCE TBUF16 { buf=""; }

RESOURCE EIK_APP_INFO
	{ 
	}

RESOURCE QIK_COMMAND_LIST r_icebloxx_menu                                  // *** Submenu 1
{
	items =
	{
		QIK_COMMAND { id = EStartNewGame;	text = "New";},
		QIK_COMMAND { text = "Speed";namedGroupLinkId = 1;id = ESpeedCascade;},
			QIK_COMMAND {	text = "Normal";id = ENormalSpeed;namedGroupId =1;stateFlags = EQikCmdFlagRadioStart;},
			QIK_COMMAND {	text = "Fast";id = EFastSpeed; namedGroupId = 1;stateFlags = EQikCmdFlagRadioMiddle;},
			QIK_COMMAND {	text = "RoadRunner";id = ERoadRunnerSpeed;namedGroupId = 1;stateFlags = EQikCmdFlagRadioEnd;},
		QIK_COMMAND { text = "Strength"; id = EStrengthCascade;namedGroupLinkId = 2;},
			QIK_COMMAND {	text = "Weakling";id = EWeakStrength;namedGroupId = 2;stateFlags = EQikCmdFlagRadioStart;},
			QIK_COMMAND {	text = "Normal";id = ENormalStrength;namedGroupId = 2;stateFlags = EQikCmdFlagRadioMiddle;},
			QIK_COMMAND {	text = "Strong";id = EStrongStrength;namedGroupId = 2;stateFlags = EQikCmdFlagRadioMiddle;},
			QIK_COMMAND {	text = "SuperTux";id = ESuperStrength;namedGroupId = 2;stateFlags = EQikCmdFlagRadioEnd;},
		QIK_COMMAND { text = "Coins";id = ECoinsCascade;namedGroupLinkId = 3;},
			QIK_COMMAND {	text = "3";id = E3Coins;namedGroupId = 3;stateFlags = EQikCmdFlagRadioStart;},
			QIK_COMMAND {	text = "4";id = E4Coins;namedGroupId = 3;stateFlags = EQikCmdFlagRadioMiddle;},
			QIK_COMMAND {	text = "5";id = E5Coins;namedGroupId = 3;stateFlags = EQikCmdFlagRadioMiddle;},
			QIK_COMMAND {	text = "6";id = E6Coins;namedGroupId = 3;stateFlags = EQikCmdFlagRadioMiddle;},
			QIK_COMMAND {	text = "7";id = E7Coins;namedGroupId = 3;stateFlags = EQikCmdFlagRadioMiddle;},
			QIK_COMMAND {	text = "8";id = E8Coins;namedGroupId = 3;stateFlags = EQikCmdFlagRadioEnd;},
		QIK_COMMAND {text = "About";id =EAboutIceBloxx;groupId = 1;},	
		QIK_COMMAND { id = EEikCmdExit;		text = "Close";groupId = 1;}
		
   	 };
}

RESOURCE DLG_BUTTONS r_done_button
    {
    buttons=
        {
		DLG_BUTTON {id=EEikBidOk;	button=CMBUT {txt="Done";};  flags=EEikLabeledButtonIsDefault; }
      };
    }

RESOURCE DIALOG r_game_new_hiscore
{
	title="New hiscore";					
	flags=EEikDialogFlagWait|EEikDialogFlagAllKeysToButtons|EEikDialogFlagNotifyEsc;
	buttons=r_done_button;

	items=
		{
		DLG_LINE
			{
		
			type=EEikCtLabel;
			control=LABEL { horiz_align=EEikLabelAlignHLeft;txt ="Congratulations!\nYou have a new hiscore!\nPlease enter your name:";}; 
			},	
		DLG_LINE
            {
			itemflags = EQikDlgItemCtlIsEditInPlace;
            type=EEikCtEdwin;
            prompt="";
            id=EIceBloxxNewName;
            control= EDWIN { width=16; maxlength=16; };
            }
		};
}

RESOURCE TBUF64 r_help_title {buf = "About IceBloxx";}
RESOURCE TBUF256 r_help_text  {buf = "Original java game and graphics (c) 1996 by:\nKarl H鰎nell\n\nQT/C++/Zaurus version by:\nRobert Ernst\n\nUIQ Port done 2002/2007 by SomeOne!\n\nThis software may be distributed under the terms of the GNU General Public License.";}


// This file localise the applications icons and caption
RESOURCE LOCALISABLE_APP_INFO r_icebloxx_appinfo
	{
	caption_and_icon =
		{
		CAPTION_AND_ICON_INFO
			{
			// The caption text is defined in the rls file
			caption = "Icebloxx";
			// Icons are used to represent applications in the 
			// application launcher and application title bar.
			// The number_of_icons value identifies how many icons 
			// that exist in the icon_file.
			number_of_icons = 3;
			// Using the application icons.
			icon_file = "\\Resource\\Apps\\icebloxx.mbm";
			}
		};
	
	 
	}

// The application supports the reference UI Configurations that are supported
// in the UIQ 3 SDK. Use the UiqEnv tool, to change the UI Configuration in the
// emulator in order to develop and test the application with varying phone styles.
RESOURCE QIK_VIEW_CONFIGURATIONS r_icqbloxx_ui_configurations
	{
	configurations = 
		{
		QIK_VIEW_CONFIGURATION
			{
			ui_config_mode = KQikPenStyleTouchPortrait;
			command_list = r_icebloxx_menu;
			},	
		QIK_VIEW_CONFIGURATION
			{
			ui_config_mode = KQikSoftkeyStyleTouchPortrait;
			command_list = r_icebloxx_menu;
			},
		QIK_VIEW_CONFIGURATION
			{
			ui_config_mode = KQikSoftkeyStylePortrait;
			command_list = r_icebloxx_menu;
			}	
		};
	}

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