tournamentmenustate.cpp
来自「Source code (C++) of the Amoebax game fo」· C++ 代码 · 共 230 行
CPP
230 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if defined (HAVE_CONFIG_H)#include <config.h>#endif // HAVE_CONFIG_H#include <sstream>#include "File.h"#include "Options.h"#include "TournamentMenuState.h"#include "TournamentSetupState.h"#include "System.h"using namespace Amoebax;////// \brief Default constructor.///TournamentMenuState::TournamentMenuState (void): IState (){ loadGraphicResources (); m_Players.push_back (2); m_Players.push_back (4); m_SelectedOption = m_Players.begin ();}voidTournamentMenuState::activate (void){}////// \brief Activates the currently selected menu option.///voidTournamentMenuState::activateMenuOption (void){ System::getInstance ().removeActiveState (false); System::getInstance ().setActiveState ( new TournamentSetupState (*m_SelectedOption));}voidTournamentMenuState::joyMotion (uint8_t joystick, uint8_t axis, int16_t value){}voidTournamentMenuState::joyDown (uint8_t joystick, uint8_t button){#if defined (IS_GP2X_HOST)&& !defined (__SYMBIAN32__) switch (button) { case GP2X_BUTTON_A: case GP2X_BUTTON_B: case GP2X_BUTTON_CLICK: activateMenuOption (); break; case GP2X_BUTTON_DOWN: selectNextMenuOption (); break; case GP2X_BUTTON_UP: selectPreviousMenuOption (); break; case GP2X_BUTTON_X: System::getInstance ().returnToMainMenu (); break; }#endif // IS_GP2X_HOST}voidTournamentMenuState::joyUp (uint8_t joystick, uint8_t button){}#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__)voidTournamentMenuState::keyDown (uint32_t key){ switch (key) { case SDLK_DOWN:
case SDLK_PAGEDOWN: selectNextMenuOption (); break; case SDLK_ESCAPE: System::getInstance ().returnToMainMenu (); break; case SDLK_RETURN:
case SDLK_F5: activateMenuOption (); break; case SDLK_UP:
case SDLK_PAGEUP: selectPreviousMenuOption (); break; }}voidTournamentMenuState::keyUp (uint32_t key){}#endif //!IS_GP2X_HOST////// \brief Loads all graphic resources.///voidTournamentMenuState::loadGraphicResources (void){ const float screenScale = System::getInstance ().getScreenScaleFactor (); m_Background.reset ( Surface::fromFile (File::getGraphicsFilePath ("menuBackground.png"))); { std::auto_ptr<Surface> title ( Surface::fromFile (File::getGraphicsFilePath ("tournament.png"))); title->blit (m_Background->getWidth () / 2 - title->getWidth () / 2, 0, m_Background->toSDLSurface ()); } m_Background->resize (screenScale); m_Font.reset (Font::fromFile (File::getFontFilePath ("fontMenu"))); m_FontSelected.reset ( Font::fromFile (File::getFontFilePath ("fontMenuSelected")));}////// \brief Selects the next menu's option.////// If the currently select option is the last one, the next selected/// option will be the first.///voidTournamentMenuState::selectNextMenuOption (void){ ++m_SelectedOption; if ( m_SelectedOption == m_Players.end () ) { m_SelectedOption = m_Players.begin (); }}////// \brief Selects the previous menu's option.////// If the currently selected option is the first option,/// the next selected option will be the last.///voidTournamentMenuState::selectPreviousMenuOption (void){ if ( m_SelectedOption == m_Players.begin () ) { m_SelectedOption = m_Players.end () - 1; } else { --m_SelectedOption; }}voidTournamentMenuState::redrawBackground (SDL_Rect *region, SDL_Surface *screen){ m_Background->blit (region->x, region->y, region->w, region->h, region->x, region->y, screen);}voidTournamentMenuState::render (SDL_Surface *screen){ const uint16_t fontHeight = m_Font->getHeight (); const uint16_t initialY = static_cast<uint16_t>(Options::getInstance ().getScreenHeight () / 2 - fontHeight * m_Players.size () / 2); std::vector<uint8_t>::iterator currentOption = m_Players.begin (); for ( uint16_t y = initialY ; currentOption != m_Players.end () ; ++currentOption, y += fontHeight ) { std::ostringstream title; title << int(*currentOption) << " players"; if ( currentOption == m_SelectedOption ) { m_FontSelected->write (title.str (), y, screen); } else { m_Font->write (title.str (), y, screen); } }}voidTournamentMenuState::update (uint32_t elapsedTime){}voidTournamentMenuState::videoModeChanged (void){ loadGraphicResources ();}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?