normalsetupstate.h

来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 76 行

H
76
字号
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_NORMAL_SETUP_STATE_H)#define AMOEBAX_NORMAL_SETUP_STATE_H#include <string>#include "IState.h"#include "Surface.h"#include "Font.h"namespace Amoebax{    ///    /// \class NormalSetupState.    /// \brief Normalt's set-up.    ///    class NormalSetupState: public IState    {        public:            NormalSetupState ();            virtual void activate (void);            virtual void joyMotion (uint8_t joystick, uint8_t axis,                                    int16_t value);            virtual void joyDown (uint8_t joystick, uint8_t button);            virtual void joyUp (uint8_t joystick, uint8_t button);#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__)            virtual void keyDown (uint32_t key);            virtual void keyUp (uint32_t key);#endif // !IS_GP2X_HOST            virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);            virtual void render (SDL_Surface *screen);            virtual void update (uint32_t elapsedTime);            virtual void videoModeChanged (void);        private:            std::string getCharacterName (void) const;            uint8_t getSelectedCharacter (void) const;            void loadGraphicResources (void);            void removeState (bool fadeOff = true);            void selectCharacter (void);            void selectNextCharacter (void);            void selectPreviousCharacter (void);            void setSelectedCharacter (uint8_t character);            /// The background.            std::auto_ptr<Surface> m_Background;            /// The font when the option is not selected.            std::auto_ptr<Font> m_FontNormal;            /// The font when the option is selected.            std::auto_ptr<Font> m_FontSelected;            /// The currently selected character.            uint8_t m_SelectedCharacter;            /// The state was already removed.            bool m_StateRemoved;    };}#endif // !AMOEBAX_NORMAL_SETUP_STATE_H

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?