music.h
来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 69 行
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69 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_MUSIC_H)#define AMOEBAX_MUSIC_H#include <SDL_mixer.h>namespace Amoebax{ /// /// \class Music. /// \brief Background music. /// class Music { public: ~Music (void); static Music *fromFile (const std::string &fileName); static bool isPaused (void); static bool isPlaying (void); static void pause (void); void play (int times = -1); static void resume (void); static void stop (void); private: // A music can only be create through fromFile(). Music (void); // Musics can't be copied. /// /// \brief Copy constructor. /// /// \note This constructor is left inimplemented because we /// don't want copies of Music objects. Don't use it. /// Music (const Music &); /// /// \brief Assigment Operator. /// /// \note This operator is left inimplemented because we /// don't want copies of Music objects. Don't use it. /// Music &operator= (const Music &); /// The actual SDL music. Mix_Music *m_SDLMusic; };}#endif // !AMOEBAX_MUSIC_H
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