music.h

来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 69 行

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//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_MUSIC_H)#define AMOEBAX_MUSIC_H#include <SDL_mixer.h>namespace Amoebax{    ///    /// \class Music.    /// \brief Background music.    ///    class Music    {        public:            ~Music (void);            static Music *fromFile (const std::string &fileName);            static bool isPaused (void);            static bool isPlaying (void);            static void pause (void);            void play (int times = -1);            static void resume (void);            static void stop (void);        private:            // A music can only be create through fromFile().            Music (void);            // Musics can't be copied.            ///            /// \brief Copy constructor.            ///            /// \note This constructor is left inimplemented because we            /// don't want copies of Music objects. Don't use it.            ///            Music (const Music &);            ///            /// \brief Assigment Operator.            ///            /// \note This operator is left inimplemented because we            /// don't want copies of Music objects. Don't use it.            ///            Music &operator= (const Music &);            /// The actual SDL music.            Mix_Music *m_SDLMusic;    };}#endif // !AMOEBAX_MUSIC_H

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