twocomputerplayersstate.h
来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 81 行
H
81 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_TWO_COMPUTER_PLAYERS_STATE_H)#define AMOEBAX_TWO_COMPUTER_PLAYERS_STATE_H#include <string>#include "IPlayer.h"#include "IState.h"namespace Amoebax{ // Forward declarations. class IMatchObserver; /// /// \class TwoComputerPlayersState. /// \brief Two players playing at the same time. /// class TwoComputerPlayersState: public IState { public: TwoComputerPlayersState (uint8_t leftPlayerLevel, uint8_t rightPlayerLevel, IMatchObserver *observer = 0); virtual void activate (void); virtual void joyMotion (uint8_t joystick, uint8_t axis, int16_t value); virtual void joyDown (uint8_t joystick, uint8_t button); virtual void joyUp (uint8_t joystick, uint8_t button);#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__) virtual void keyDown (uint32_t key); virtual void keyUp (uint32_t key);#endif // !IS_GP2X_HOST virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen); virtual void render (SDL_Surface *screen); virtual void update (uint32_t elapsedTime); virtual void videoModeChanged (void); private: void checkForRemoveStateKey (uint32_t key); IMatchObserver *getObserver (void) const; std::string getWinnerName (void) const; IPlayer::PlayerSide getWinnerSide (void) const; bool isObserverNotified (void) const; void loadGraphicsResources (void); void setObserverNotified (void); /// Two players mode's background. std::auto_ptr<Surface> m_Background; /// The match observer to notify when the match is over. IMatchObserver *m_Observer; /// Tells if the observer is already notified or not. bool m_ObserverNotified; /// Tells if the state was already removed. bool m_StateAlreadyRemoved; /// The side of the winner. IPlayer::PlayerSide m_WinnerSide; /// The name of the winner. std::string m_WinnerName; };}#endif // !AMOEBAX_TWO_COMPUTER_PLAYERS_STATE_H
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