aiplayerfactory.h
来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 57 行
H
57 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMEOBAX_AI_PLAYER_FACTORY_H)#define AMOEBAX_AI_PLAYER_FACTORY_H#include <string>#include "IPlayer.h"#include "AIPlayer.h"namespace Amoebax{ class AIPlayer; /// /// \class AIPlayerFactory /// \brief Gets the opponent's name and object from a level. /// class AIPlayerFactory { public: /// The maximum number of AI players. static const uint8_t k_MaxPlayerLevel = 6; static AIPlayer *create (uint8_t level, IPlayer::PlayerSide); static std::string getBackgroundFileName (uint8_t level); static std::string getPlayerName (uint8_t level); static std::string getRandomBackgroundFileName (); static IPlayer::PlayerSide getWinner (uint8_t leftLevel, uint8_t rightLevel); private: /// /// \brief Constructor. /// /// \note Declared private because we don't want objects /// of this class. /// AIPlayerFactory (void); };}#endif // AMOEBAX_AI_PLAYER_FACTORY_H
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?