iplayer.h
来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 172 行
H
172 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_IPLAYER_H)#define AMOEBAX_IPLAYER_H#include <memory>#include "Grid.h"namespace Amoebax{ /// /// \class IPlayer /// \brief Interface class for all players. /// class IPlayer { public: /// /// \enum PlayerSide /// \brief The player's grid side. /// enum PlayerSide { /// The player controls the left grid. LeftSide = 0, /// The player controls the right grid or the training's grid. RightSide = 1 }; /// /// \brief Default constructor. /// /// \param side The side the player will control. /// explicit IPlayer (IPlayer::PlayerSide side): m_Grid (0), m_Side (side) { } /// /// \brief Destructor. /// inline virtual ~IPlayer (void) { } /// /// \brief Gets the player's grid. /// /// \return The grid that the player is controlling. /// Grid *getGrid (void) const { return m_Grid.get (); } /// /// \brief A joystick axis motion event was received. /// /// \param joystick The joystick index that caused the event. /// \param axis The axis index that caused the event. /// \param value The current axis value. The range is between /// -32768 and 32767. /// virtual void joyMotion (uint8_t joystick, uint8_t axis, int16_t value) = 0; /// /// \brief A joystick button down event was received. /// /// \param joystick The joystick index that caused the event. /// \param button The button that was pressed. /// virtual void joyDown (uint8_t joystick, uint8_t button) = 0; /// /// \brief A joystick button was released. /// /// \param joystick The joysticj index that caused the event. /// \param button The button that was released. /// virtual void joyUp (uint8_t joystick, uint8_t button) = 0;#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__) /// /// \brief A key down event was received. /// /// \param key The symbol of the key that was pressed. /// See SDLKey for possible values. /// virtual void keyDown (uint32_t key) = 0; /// /// \brief A key release event was received. /// /// \param key The symbol of the key that was released. /// See SDLKey for possible values. /// virtual void keyUp (uint32_t key) = 0;#endif // !IS_GP2X_HOST /// /// \brief Loads the player's options. /// virtual void loadOptions (void) = 0; /// /// \brief Sets the player's grid. /// /// \param grid The grid that the player controlls. This /// grid will be owned by the player and deleted /// alsongside with the player. /// void setGrid (Grid *grid) { m_Grid.reset (grid); } /// /// \brief The player should update its logic. /// /// This function is called once per frame to give /// to the player the opportunity to update its own logic. /// At leats it updated its own grid logic. /// /// \param elapsedTime The time thay elapsed from the last /// call to this function. /// virtual void update (uint32_t elapsedTime) { Grid *grid = getGrid (); if ( 0 != grid ) { grid->update (elapsedTime); } } protected: /// /// \brief Gets the side the player is controlling. /// /// \return The player's side. /// IPlayer::PlayerSide getSide (void) const { return m_Side; } private: /// The player's grid. std::auto_ptr<Grid> m_Grid; /// The player's side. IPlayer::PlayerSide m_Side; };}#endif // !AMOEBAX_IPLAYER_H
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