📄 anticipatoryaiplayer.cpp
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//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA//#if defined (HAVE_CONFIG_H)#include <config.h>#endif // HAVE_CONFIG_H#include <limits>#include "AnticipatoryAIPlayer.h"#include "Grid.h"#include "GridStatus.h"using namespace Amoebax;/// The average time the player waits between moves, in ms.static const uint32_t k_TimeToWaitForNextMove = 175;/// The max. number of milliseconds to add/subtract to the average.static const uint32_t k_TimeDeviation = 30;////// \brief Default constructor.////// \param side The grid's side the player is controlling./// \param anticipate Which pairs to anticipate.///AnticipatoryAIPlayer::AnticipatoryAIPlayer (IPlayer::PlayerSide side, Anticipate anticipate): AIPlayer (side, k_TimeToWaitForNextMove, k_TimeDeviation), m_PairsToAnticipate (anticipate){}int32_tAnticipatoryAIPlayer::computeScore (const GridStatus::PositionResult &result) const{ int32_t score = 0; score -= 1 * (result.heightMean); score -= 5 * (result.heightMax); score += 20 * result.stepChains.at (0); score += 10 * result.groupsAmoebasNumber; if ( result.heightMax > (Grid::k_VisibleHeight - 1) ) { score -= 10000; } return score;}////// \brief Gets the number of next pairs to anticipate.////// \return If anticipate the next one alone or the next two pairs.///AnticipatoryAIPlayer::AnticipateAnticipatoryAIPlayer::getPairsToAnticipate (void) const{ return m_PairsToAnticipate;}boolAnticipatoryAIPlayer::shouldCheckFollowingFallingPair (void) const{ return AnticipateNextTwo == getPairsToAnticipate ();}boolAnticipatoryAIPlayer::shouldCheckNextFallingPair (void) const{ return true;}boolAnticipatoryAIPlayer::shouldThePairFall (void) const{ return true;}boolAnticipatoryAIPlayer::shouldSatelliteBeVisible (void) const{ return false;}
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