congratulationsstate.cpp
来自「Source code (C++) of the Amoebax game fo」· C++ 代码 · 共 209 行
CPP
209 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if defined (HAVE_CONFIG_H)#include <config.h>#endif // HAVE_CONFIG_H#include "File.h"#include "Font.h"#include "NewHighScoreState.h"#include "Options.h"#include "System.h"#include "CongratulationsState.h"using namespace Amoebax;/// The position of the player's feet on the podium.static uint16_t k_PlayerVerticalPosition = 524;////// \brief Default constructor.////// \param playerName The name of the player to congratulate./// \param playerScore The score of the player.///CongratulationsState::CongratulationsState (const std::string &playerName, uint32_t playerScore): m_Background (0), m_BackgroundMusic (Music::fromFile (File::getMusicFilePath ("Congratulations.ogg"))), m_End (false), m_PlayerName (playerName), m_PlayerScore (playerScore){ loadGraphicResources ();}voidCongratulationsState::activate (void){ if ( Music::isPaused () ) { Music::resume (); } else { m_BackgroundMusic->play (); }}////// \brief Signals that the versus screen must end.////// This is used when a key or joystick is pressed or when/// the time elapsed is greater than the time to wait to tell/// to the CongratulationsState class that the next update() it must remove/// itself from the System. See mustEnd().///inline voidCongratulationsState::endCongratulationsState (void){ m_End = true;}////// \brief Gets the name of the player to congratulate.////// \return The name of the player to congratulate.///inline const std::string &CongratulationsState::getPlayerName (void) const{ return m_PlayerName;}////// \brief Gets the score of the player to congratulate.////// \return The score of the player congratulate.///inline uint32_tCongratulationsState::getPlayerScore (void) const{ return m_PlayerScore;}voidCongratulationsState::joyMotion (uint8_t joystick, uint8_t axis, int16_t value){}voidCongratulationsState::joyDown (uint8_t joystick, uint8_t button){ endCongratulationsState ();}voidCongratulationsState::joyUp (uint8_t joystick, uint8_t button){}#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__)voidCongratulationsState::keyDown (uint32_t key){ endCongratulationsState ();}voidCongratulationsState::keyUp (uint32_t key){}#endif // !IS_GP2X_HOST////// \brief Loads all graphical resources.///voidCongratulationsState::loadGraphicResources (void){ const float screenScale = System::getInstance ().getScreenScaleFactor ();#if defined (IS_GP2X_HOST) const float originalScale = screenScale;#else // !IS_GP2X_HOST const float originalScale = 1.0f;#endif // IS_GP2X_HOST m_Background.reset ( Surface::fromFile (File::getGraphicsFilePath ("menuBackground.png"))); { std::auto_ptr<Surface> podium ( Surface::fromFile (File::getGraphicsFilePath ("congratulationsPodium.png"))); podium->blit (m_Background->getWidth () / 2 - podium->getWidth () / 2, m_Background->getHeight () - podium->getHeight (), m_Background->toSDLSurface ()); std::auto_ptr<Surface> player ( Surface::fromFile (File::getGraphicsFilePath (getPlayerName () + ".png"))); player->blit (m_Background->getWidth () / 2 - player->getWidth () / 2, static_cast<uint16_t> (k_PlayerVerticalPosition * originalScale) - player->getHeight (), m_Background->toSDLSurface ()); std::auto_ptr<Surface> congratulations ( Surface::fromFile (File::getGraphicsFilePath ("congratulations.png"))); congratulations->blit (m_Background->getWidth () / 2 - congratulations->getWidth () / 2, 0, m_Background->toSDLSurface ()); } m_Background->resize (screenScale);}////// \brief Tells if the versus screen should end.////// \return \a true if the versus screen should end, \a false otherwise.///inline boolCongratulationsState::mustEnd (void) const{ return m_End;}voidCongratulationsState::redrawBackground (SDL_Rect *region, SDL_Surface *screen){ m_Background->blit (region->x, region->y, region->w, region->h, region->x, region->y, screen);}voidCongratulationsState::render (SDL_Surface *screen){}voidCongratulationsState::update (uint32_t elapsedTime){ if ( mustEnd () ) { System::getInstance ().removeActiveState (); if ( Options::getInstance ().isHighScore (getPlayerScore ()) ) { System::getInstance ().setActiveState ( new NewHighScoreState (getPlayerScore ())); } }}voidCongratulationsState::videoModeChanged (void){}
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