mainmenustate.cpp
来自「Source code (C++) of the Amoebax game fo」· C++ 代码 · 共 380 行
CPP
380 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if defined (HAVE_CONFIG_H)#include <config.h>#endif // HAVE_CONFIG_H#include <SDL.h>
#include <algorithm>
#include "AdvancedAIPlayer.h"#include "AnticipatoryAIPlayer.h"#include "CreditsState.h"#include "DemoState.h"#include "DumbAIPlayer.h"#include "File.h"#include "Font.h"#include "HighScoreState.h"#include "HumanPlayer.h"#include "MainMenuState.h"#include "NormalSetupState.h"#include "OptionsMenuState.h"#include "Options.h"#include "SimpleAIPlayer.h"#include "System.h"#include "TournamentMenuState.h"#include "TrainingState.h"#include "TwoPlayersState.h"using namespace Amoebax;////// \brief Default constructor.///MainMenuState::MainMenuState (void): IState (), m_Background (0), m_BackgroundMusic (Music::fromFile (File::getMusicFilePath ("menu.ogg"))), m_Font (0), m_FontSelected (0), m_MenuOptions (), m_SelectedOption (m_MenuOptions.begin ()), m_TimeToDemo (k_TimeToDemo){ loadGraphicResources (); // Initialize menu option. m_MenuOptions.push_back (new TrainingOption ("training")); m_MenuOptions.push_back (new NormalOption ("normal")); m_MenuOptions.push_back (new TournamentOption ("tournament")); m_MenuOptions.push_back (new HighScoresOption ("high scores"));#if !defined (IS_GP2X_HOST) || defined __SYMBIAN32__ m_MenuOptions.push_back (new OptionsOption ("options"));#endif // !IS_GP2X_HOST m_MenuOptions.push_back (new CreditsOption ("credits")); m_MenuOptions.push_back (new ExitOption ("exit")); m_SelectedOption = m_MenuOptions.begin ();}////// \brief Destructor.///MainMenuState::~MainMenuState (void){ std::for_each (m_MenuOptions.begin (), m_MenuOptions.end (), DeleteObject<IOption> ());}voidMainMenuState::activate (void){ resetTimeToDemo (); if ( !Music::isPlaying () ) { m_BackgroundMusic->play (); }}////// \brief Activates the currently selected menu option.///voidMainMenuState::activateMenuOption (void){ (*(*m_SelectedOption)) ();}////// \brief Gets the time until the demo is activated.///inline int32_tMainMenuState::getTimeToDemo (void) const{ return m_TimeToDemo;}voidMainMenuState::joyMotion (uint8_t joystick, uint8_t axis, int16_t value){ resetTimeToDemo ();}voidMainMenuState::joyDown (uint8_t joystick, uint8_t button){ resetTimeToDemo ();#if defined (IS_GP2X_HOST) && !defined (__SYMBIAN32__) switch (button) { case GP2X_BUTTON_A: case GP2X_BUTTON_B: case GP2X_BUTTON_CLICK: activateMenuOption (); break; case GP2X_BUTTON_DOWN: case GP2X_BUTTON_R: selectNextMenuOption (); break; case GP2X_BUTTON_UP: case GP2X_BUTTON_L: selectPreviousMenuOption (); break; case GP2X_BUTTON_X: selectExitOption (); break; }#endif // IS_GP2X_HOST}voidMainMenuState::joyUp (uint8_t joystick, uint8_t button){}#if !defined (IS_GP2X_HOST) || defined (__SYMBIAN32__)voidMainMenuState::keyDown (uint32_t key){ resetTimeToDemo (); switch (key) { case SDLK_DOWN: case SDLK_PAGEDOWN:
selectNextMenuOption (); break; case SDLK_ESCAPE: selectExitOption (); break; case SDLK_RETURN:
case SDLK_F5: activateMenuOption (); break; case SDLK_UP:
case SDLK_PAGEUP: selectPreviousMenuOption (); break; }}voidMainMenuState::keyUp (uint32_t key){}#endif // !IS_GP2X_HOST////// \brief Loads all graphic resources.///voidMainMenuState::loadGraphicResources (void){ const float screenScale = System::getInstance ().getScreenScaleFactor (); m_Background.reset ( Surface::fromFile (File::getGraphicsFilePath ("menuBackground.png"))); m_Background->resize (screenScale); { std::auto_ptr<Surface> title ( Surface::fromFile (File::getGraphicsFilePath ("amoebax.png"))); title->resize (screenScale); title->blit (Options::getInstance ().getScreenWidth () / 2 - title->getWidth () / 2, 0, m_Background->toSDLSurface ()); } // Load fonts. m_Font.reset (Font::fromFile (File::getFontFilePath ("fontMenu"))); m_FontSelected.reset ( Font::fromFile (File::getFontFilePath ("fontMenuSelected")));}////// \brief Selects the exit menu options.////// If the exit menu option is not selected, it gets selected. If the/// exit options is already selected, then it gets activated.////// \note This code assumes the exit options is the last one.///voidMainMenuState::selectExitOption (void){ if ( m_SelectedOption == m_MenuOptions.end () - 1 ) { activateMenuOption (); } else { m_SelectedOption = m_MenuOptions.end () - 1; }}////// \brief Selects the next menu's option.////// If the current selected option is the last one, the next/// selected option will be the first.///voidMainMenuState::selectNextMenuOption (void){ ++m_SelectedOption; if ( m_SelectedOption == m_MenuOptions.end () ) { m_SelectedOption = m_MenuOptions.begin (); }}////// \brief Selects the previous menu's option.////// If the current selected option is the first option, the/// next selected option will be the last.///voidMainMenuState::selectPreviousMenuOption (void){ if ( m_SelectedOption == m_MenuOptions.begin () ) { m_SelectedOption = m_MenuOptions.end () - 1; } else { --m_SelectedOption; }}voidMainMenuState::redrawBackground (SDL_Rect *region, SDL_Surface *screen){ m_Background->blit (region->x, region->y, region->w, region->h, region->x, region->y, screen);}voidMainMenuState::render (SDL_Surface *screen){ const uint16_t fontHeight = m_Font->getHeight (); const uint16_t initialY = static_cast<uint16_t>(340 * System::getInstance ().getScreenScaleFactor ()); std::vector<IOption *>::iterator currentOption = m_MenuOptions.begin (); for ( uint16_t y = initialY ; currentOption != m_MenuOptions.end () ; ++currentOption, y += fontHeight) { if ( currentOption == m_SelectedOption ) { m_FontSelected->write ((*currentOption)->getTitle (), y, screen); } else { m_Font->write ((*currentOption)->getTitle (), y, screen); } }}////// \brief Sets the time to demo at its default value.///voidMainMenuState::resetTimeToDemo (void){ setTimeToDemo (k_TimeToDemo);}////// \brief Sets a new time to activate the demo.////// \param time The time to wait to activate the demo.///inline voidMainMenuState::setTimeToDemo (int32_t time){ m_TimeToDemo = time;}voidMainMenuState::update (uint32_t elapsedTime){ setTimeToDemo (getTimeToDemo () - elapsedTime); if ( getTimeToDemo () <= 0 ) { resetTimeToDemo (); System::getInstance ().setActiveState (new DemoState ()); }}voidMainMenuState::videoModeChanged (void){ loadGraphicResources ();}////////////////////////////////////////////////////////////////// Menu options.////////////////////////////////////////////////////////////////voidMainMenuState::CreditsOption::operator() (void){ System::getInstance ().setActiveState (new CreditsState ());}voidMainMenuState::ExitOption::operator() (void){ // Since this is the first state, poping it from // the stack will end the game. System::getInstance ().removeActiveState ();}voidMainMenuState::HighScoresOption::operator() (void){ System::getInstance ().setActiveState (new HighScoreState ());}voidMainMenuState::NormalOption::operator() (void){ System::getInstance ().setActiveState (new NormalSetupState ());}voidMainMenuState::OptionsOption::operator() (void){ System::getInstance ().setActiveState (new OptionsMenuState ());}voidMainMenuState::TournamentOption::operator() (void){ System::getInstance ().setActiveState (new TournamentMenuState ());}voidMainMenuState::TrainingOption::operator() (void){ System::getInstance ().setActiveState (new TrainingState ());}
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