simpleaiplayer.cpp

来自「Source code (C++) of the Amoebax game fo」· C++ 代码 · 共 106 行

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//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA//#if defined (HAVE_CONFIG_H)#include <config.h>#endif // HAVE_CONFIG_H#include <limits>#include "Grid.h"#include "GridStatus.h"#include "SimpleAIPlayer.h"using namespace Amoebax;/// The average time the player waits between moves, in ms.static const uint32_t k_TimeToWaitForNextMove = 450;/// The average time the player waits between moves (aggressive), in ms.static const uint32_t k_TimeToWaitForNextMoveAggressive = 250;/// The max. number of milliseconds to add/subtract to the average.static const uint32_t k_TimeDeviation = 75;/// The max. number of milliseconds to add/subtract to the average (aggressive).static const uint32_t k_TimeDeviationAggressive = 45;////// \brief Default constructor.////// \param side The grid's side the player is controlling./// \param aggressivity The player's aggressivity.///SimpleAIPlayer::SimpleAIPlayer (IPlayer::PlayerSide side,                                Aggressivity aggressivity):    AIPlayer (side,              AggressivityFull == aggressivity ? k_TimeToWaitForNextMoveAggressive :                                                 k_TimeToWaitForNextMove,              AggressivityFull == aggressivity ? k_TimeDeviationAggressive :                                                 k_TimeDeviation),    m_Aggressivity (aggressivity){}int32_tSimpleAIPlayer::computeScore (const GridStatus::PositionResult &result) const{    int32_t score = 0;    score -= 1 * (result.heightMean);    score -= 5 * (result.heightMax);    score += 20 * result.stepChains.at (0);    score += 10 * result.groupsAmoebasNumber;    if ( result.heightMax > (Grid::k_VisibleHeight - 1) )    {        score -= 10000;    }    return score;}////// \brief Gets the player's aggressivity.////// \return The player's aggressivity.///SimpleAIPlayer::AggressivitySimpleAIPlayer::getAggressivity (void) const{    return m_Aggressivity;}boolSimpleAIPlayer::shouldCheckFollowingFallingPair (void) const{    return false;}boolSimpleAIPlayer::shouldCheckNextFallingPair (void) const{    return false;}boolSimpleAIPlayer::shouldThePairFall (void) const{    return true;}boolSimpleAIPlayer::shouldSatelliteBeVisible (void) const{    return AggressivityFull != getAggressivity ();}

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