tournamentsetupstate.h
来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 129 行
H
129 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_TOURNAMENT_SETUP_STATE_H)#define AMOEBAX_TOURNAMENT_SETUP_STATE_H#include <string>#include <vector>#include "IState.h"#include "Surface.h"#include "Font.h"namespace Amoebax{ /// /// \class TournamentSetupState. /// \brief Tournament's set-up. /// class TournamentSetupState: public IState { public: TournamentSetupState (uint8_t players); virtual void activate (void); virtual void joyMotion (uint8_t joystick, uint8_t axis, int16_t value); virtual void joyDown (uint8_t joystick, uint8_t button); virtual void joyUp (uint8_t joystick, uint8_t button);#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__) virtual void keyDown (uint32_t key); virtual void keyUp (uint32_t key);#endif // !IS_GP2X_HOST virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen); virtual void render (SDL_Surface *screen); virtual void update (uint32_t elapsedTime); virtual void videoModeChanged (void); private: /// /// \struct CharacterInfo /// \brief Information about a character. /// struct CharacterInfo { /// The character's name, std::string name; /// The character's avatar image. std::auto_ptr<Surface> image; }; /// /// \struct SelectedCharacter /// \brief Information about a selected character. /// struct SelectedCharacter { /// The characters grid's column. uint8_t col; /// The character index. uint8_t index; /// The characters grid's row. uint8_t row; }; bool allCharactersSelected (void) const; void deselectCharacter (void); uint8_t getCurrentPlayer (void) const; uint8_t getNumPlayers (void) const; uint8_t getSelectedCol (void) const; const CharacterInfo &getSelectedCharacter (void) const; uint8_t getSelectedCharacterIndex (void) const; uint8_t getSelectedRow (void) const; int32_t getTimeToWait (void) const; uint16_t getXPositionOfCol (uint8_t col) const; uint16_t getYPositionOfRow (uint8_t row) const; bool isSelectedPositionValid (void) const; void loadGraphicResources (void); void selectCharacter (void); void selectFirstCharacter (void); void selectNextCol (void); void selectNextRow (void); void selectPreviousCol (void); void selectPreviousRow (void); void setNextPlayer (void); void setPreviousPlayer (void); void setSelectedCol (uint8_t col); void setSelectedRow (uint8_t row); void setTimeToWait (int32_t timeToWait); /// The background. std::auto_ptr<Surface> m_Background; /// The player that is selecting a character. uint8_t m_CurrentPlayer; /// The font used to draw all texts. std::auto_ptr<Font> m_Font; /// The number of players. uint8_t m_NumPlayers; /// The faces' information. CharacterInfo m_Characters[14]; /// The selected characters by players. std::vector<SelectedCharacter> m_SelectedCharacters; /// The currently selected column. uint8_t m_SelectedCol; /// The currently selected row. uint8_t m_SelectedRow; /// The current selection. std::auto_ptr<Surface> m_Selection; /// The time to wait before changing to the tournament state. int32_t m_TimeToWait; };}#endif // !AMOEBAX_TOURNAMENT_SETUP_STATE_H
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