newhighscorestate.h
来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 99 行
H
99 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_NEW_HIGH_SCORE_STATE_H)#define AMOEBAX_NEW_HIGH_SCORE_STATE_H#include "IState.h"namespace Amoebax{ /// /// \class NewHighScoreState. /// \brief Prompts the player for her name. /// class NewHighScoreState: public IState { public: explicit NewHighScoreState (uint32_t score); virtual ~NewHighScoreState (void); virtual void activate (void); virtual void joyMotion (uint8_t joystick, uint8_t axis, int16_t value); virtual void joyDown (uint8_t joystick, uint8_t button); virtual void joyUp (uint8_t joystick, uint8_t button);#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__) virtual void keyDown (uint32_t key); virtual void keyUp (uint32_t key);#endif // !IS_GP2X_HOST virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen); virtual void render (SDL_Surface *screen); virtual void unicodeCharacterPressed (uint16_t code); virtual void update (uint32_t elapsedTime); virtual void videoModeChanged (void); private: /// The time required change cursor's visibility (in ms.) static const uint32_t k_CursorVisibleTime = 300; /// The Y screen position to write the new high score. static const uint16_t k_ScorePosition = 300; /// The maximum length in characters that the name can have. static const std::string::size_type k_NameMaxLength = 15; /// The Y screen position to write the name. static const uint16_t k_NamePosition = 615; void acceptName (void); void addNewCharacter (void); bool isCursorVisible (void) const; const std::string getCursorValue (void) const; int32_t getCursorVisibleTime (void) const; uint32_t getScore (void) const; void loadGraphicResources (void); void removePreviousCharacter (); void resetCursorVisibility (void); void selectNextCursorValue (void); void selectPreviousCursorValue (void); void setCursorVisible (bool visible); void setCursorVisibleTime (int32_t time); /// The background image. std::auto_ptr<Surface> m_Background; /// Background music. std::auto_ptr<Music> m_BackgroundMusic; /// The current index of m_CursorValues. uint8_t m_CursorValueIndex; /// The possible values that the cursor can take. const std::string m_CursorValues; /// Tells if the cursor is visible. bool m_CursorVisible; /// The time the cursor should remain visible or invisible. int32_t m_CursorVisibleTime; /// The font to use to highlight. std::auto_ptr<Font> m_HighLightFont; /// The name to set as the high score. std::string m_Name; /// The font to use to draw the currently entered name. std::auto_ptr<Font> m_NameFont; /// The score to save. uint32_t m_Score; };}#endif // !AMOEBAX_NEW_HIGH_SCORE_STATE_H
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