newhighscorestate.h

来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 99 行

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//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_NEW_HIGH_SCORE_STATE_H)#define AMOEBAX_NEW_HIGH_SCORE_STATE_H#include "IState.h"namespace Amoebax{    ///    /// \class NewHighScoreState.    /// \brief Prompts the player for her name.    ///    class NewHighScoreState: public IState    {        public:            explicit NewHighScoreState (uint32_t score);            virtual ~NewHighScoreState (void);            virtual void activate (void);            virtual void joyMotion (uint8_t joystick, uint8_t axis,                                    int16_t value);            virtual void joyDown (uint8_t joystick, uint8_t button);            virtual void joyUp (uint8_t joystick, uint8_t button);#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__)            virtual void keyDown (uint32_t key);            virtual void keyUp (uint32_t key);#endif // !IS_GP2X_HOST            virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);            virtual void render (SDL_Surface *screen);            virtual void unicodeCharacterPressed (uint16_t code);            virtual void update (uint32_t elapsedTime);            virtual void videoModeChanged (void);        private:            /// The time required change cursor's visibility (in ms.)            static const uint32_t k_CursorVisibleTime = 300;            /// The Y screen position to write the new high score.            static const uint16_t k_ScorePosition = 300;            /// The maximum length in characters that the name can have.            static const std::string::size_type k_NameMaxLength = 15;            /// The Y screen position to write the name.            static const uint16_t k_NamePosition = 615;            void acceptName (void);            void addNewCharacter (void);            bool isCursorVisible (void) const;            const std::string getCursorValue (void) const;            int32_t getCursorVisibleTime (void) const;            uint32_t getScore (void) const;            void loadGraphicResources (void);            void removePreviousCharacter ();            void resetCursorVisibility (void);            void selectNextCursorValue (void);            void selectPreviousCursorValue (void);            void setCursorVisible (bool visible);            void setCursorVisibleTime (int32_t time);            /// The background image.            std::auto_ptr<Surface> m_Background;            /// Background music.            std::auto_ptr<Music> m_BackgroundMusic;            /// The current index of m_CursorValues.            uint8_t m_CursorValueIndex;            /// The possible values that the cursor can take.            const std::string m_CursorValues;            /// Tells if the cursor is visible.            bool m_CursorVisible;            /// The time the cursor should remain visible or invisible.            int32_t m_CursorVisibleTime;            /// The font to use to highlight.            std::auto_ptr<Font> m_HighLightFont;            /// The name to set as the high score.            std::string m_Name;            /// The font to use to draw the currently entered name.            std::auto_ptr<Font> m_NameFont;            /// The score to save.            uint32_t m_Score;    };}#endif // !AMOEBAX_NEW_HIGH_SCORE_STATE_H

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