highscorestate.h
来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 78 行
H
78 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_HIGH_SCORE_STATE_H)#define AMOEBAX_HIGH_SCORE_STATE_H#include "IState.h"namespace Amoebax{ /// /// \class HighScoreState. /// \brief Shows the high scores list. /// class HighScoreState: public IState { public: explicit HighScoreState (int32_t scoreToHighLigh = -1); virtual void joyMotion (uint8_t joystick, uint8_t axis, int16_t value); virtual void joyDown (uint8_t joystick, uint8_t button); virtual void joyUp (uint8_t joystick, uint8_t button);#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__) virtual void keyDown (uint32_t key); virtual void keyUp (uint32_t key);#endif // !IS_GP2X_HOST virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen); virtual void update (uint32_t elapsedTime); virtual void render (SDL_Surface *screen); virtual void videoModeChanged (void); private: /// The vertical position to start writting the scores. static const uint16_t k_InitialYPosition = 300; /// The horizontal position to write left-aligned the scores' names. static const uint16_t k_NamePosition = 200; /// The horizontal position to write right-aligned the actual scores. static const uint16_t k_ScorePosition = 1080; int32_t getScoreToHighLight (void) const; void loadGraphicResources (void); void removeHighScoreState (void); /// The background. std::auto_ptr<Surface> m_Background; /// The font to use for regular scores. std::auto_ptr<Font> m_Font; /// The font to use to highlight an score. std::auto_ptr<Font> m_FontHighLight; /// The score to high light. int32_t m_ScoreToHighLight; /// Tells if the state was already removed from the system. bool m_StateRemoved; };}#endif
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