highscorestate.h

来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 78 行

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//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_HIGH_SCORE_STATE_H)#define AMOEBAX_HIGH_SCORE_STATE_H#include "IState.h"namespace Amoebax{    ///    /// \class HighScoreState.    /// \brief Shows the high scores list.    ///    class HighScoreState: public IState    {        public:            explicit HighScoreState (int32_t scoreToHighLigh = -1);            virtual void joyMotion (uint8_t joystick, uint8_t axis,                                    int16_t value);            virtual void joyDown (uint8_t joystick, uint8_t button);            virtual void joyUp (uint8_t joystick, uint8_t button);#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__)            virtual void keyDown (uint32_t key);            virtual void keyUp (uint32_t key);#endif // !IS_GP2X_HOST            virtual void redrawBackground (SDL_Rect *region,                                           SDL_Surface *screen);            virtual void update (uint32_t elapsedTime);            virtual void render (SDL_Surface *screen);            virtual void videoModeChanged (void);        private:            /// The vertical position to start writting the scores.            static const uint16_t k_InitialYPosition = 300;            /// The horizontal position to write left-aligned the scores' names.            static const uint16_t k_NamePosition = 200;            /// The horizontal position to write right-aligned the actual scores.            static const uint16_t k_ScorePosition = 1080;            int32_t getScoreToHighLight (void) const;            void loadGraphicResources (void);            void removeHighScoreState (void);            /// The background.            std::auto_ptr<Surface> m_Background;            /// The font to use for regular scores.            std::auto_ptr<Font> m_Font;            /// The font to use to highlight an score.            std::auto_ptr<Font> m_FontHighLight;            /// The score to high light.            int32_t m_ScoreToHighLight;            /// Tells if the state was already removed from the system.            bool m_StateRemoved;    };}#endif

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