📄 sound.h
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//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_SOUND_H)#define AMOEBAX_SOUND_H#include <SDL_mixer.h>#include <string>namespace Amoebax{ /// /// \class Sound /// \brief Sound effect. /// class Sound { public: ~Sound (void); static Sound *fromFile (const std::string &fileName); void play (int times = 0); void stop (void); private: // A sound can onluy created through fromFile(). Sound (void); // Sounds can't be copied. /// /// \brief Copy constructor. /// /// \note This constructor is left unimplemented because we /// don't want copied of Sound objects. Don't use it. /// Sound (const Sound &); /// /// \brief Assigment Operator. /// /// \note This operator is left unimplemented because we /// don't want copies of Sound objects. Don't use it. /// Sound &operator= (const Sound &); /// The channel the sound is playing at. int m_Channel; /// The actual SDL sound. Mix_Chunk *m_SDLSound; };}#endif // !AMOEBAX_SOUND_H
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