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📄 surface.h

📁 Source code (C++) of the Amoebax game for Symbian OS UIQ3.x。
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//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_SURFACE_H)#define AMOEBAX_SURFACE_H#include <string>// Forward declarations.struct SDL_Surface;namespace Amoebax{    ///    /// \class Surface.    /// \brief Holds an image surface.    ///    class Surface    {        public:            /// The maximum value the alpha component can take.            const static uint8_t k_MaxAlpha = 255;            Surface (void);            Surface (const Surface &surface);            ~Surface (void);            void blit (SDL_Surface *destination);            void blit (uint16_t destinationX, uint16_t destinationY,                       SDL_Surface *destination);            void blit (uint16_t sourceX, uint16_t sourceY,                       uint16_t sourceWidth, uint16_t sourceHeight,                       uint16_t destinationX, uint16_t destinationY,                       SDL_Surface *destination);            uint32_t getPixel (uint16_t x, uint16_t y);            static Surface *fromFile (const std::string fileName);            static Surface *fromScreen (void);            uint16_t getHeight (void) const;            uint16_t getWidth (void) const;            Surface &operator= (const Surface &surface);            void resize (float scaleFactor);            void setAlpha (uint8_t alpha);            void setColorKey (uint32_t colorKey);            static void swap (Surface &lhs, Surface &rhs);            SDL_Surface *toSDLSurface (void) const;        private:            Surface (SDL_Surface *SDLSurface);            /// The real image's SDL surface.            SDL_Surface *m_SDLSurface;    };    ///    /// \brief Returns the Surface's SDL_Surface pointer.    ///    /// \return The pointer to SDL_Surface that represents this surface.    /// \note This surface must not be manually deleted.    ///    inline SDL_Surface *    Surface::toSDLSurface (void) const    {        return m_SDLSurface;    }}#endif // !AMOEBAX_SURFACE_H

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