demostate.h

来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 72 行

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//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA//#if !defined (AMOEBAX_DEMO_STATE_H)#define AMOEBAX_DEMO_STATE_H#include "IMatchObserver.h"#include "IState.h"#include "TwoPlayersState.h"namespace Amoebax{    ///    /// \class DemoState    /// \brief Shows a match between two computer players for some time.    ///    class DemoState: public IState, public IMatchObserver    {        public:            DemoState (void);            virtual void activate (void);            virtual void endOfMatch (IPlayer::PlayerSide winner,                                     uint32_t leftPlayerScore,                                     uint32_t rightPlayerScore);            virtual void joyMotion (uint8_t joystick, uint8_t axis,                                    int16_t value);            virtual void joyDown (uint8_t joystick, uint8_t button);            virtual void joyUp (uint8_t joystick, uint8_t button);#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__)            virtual void keyDown (uint32_t key);            virtual void keyUp (uint32_t key);#endif // IS_GP2X_HOST            virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);            virtual void render (SDL_Surface *screen);            virtual void update (uint32_t elapsedTime);            virtual void videoModeChanged (void);        private:            /// The time the demo lasts in ms.            static const int32_t k_DemoTime = 30000;            int32_t getDemoTime (void) const;            void removeState (void);            void setDemoTime (int32_t time);            /// The time the demo has to run.            int32_t m_DemoTime;            /// The two players mode that will show the match.            std::auto_ptr<TwoPlayersState> m_Match;            /// Tells if the state was already removed.            bool m_StateRemoved;    };}#endif // !AMOEBAX_DEMO_STATE_H

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