demostate.h
来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 72 行
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72 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA//#if !defined (AMOEBAX_DEMO_STATE_H)#define AMOEBAX_DEMO_STATE_H#include "IMatchObserver.h"#include "IState.h"#include "TwoPlayersState.h"namespace Amoebax{ /// /// \class DemoState /// \brief Shows a match between two computer players for some time. /// class DemoState: public IState, public IMatchObserver { public: DemoState (void); virtual void activate (void); virtual void endOfMatch (IPlayer::PlayerSide winner, uint32_t leftPlayerScore, uint32_t rightPlayerScore); virtual void joyMotion (uint8_t joystick, uint8_t axis, int16_t value); virtual void joyDown (uint8_t joystick, uint8_t button); virtual void joyUp (uint8_t joystick, uint8_t button);#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__) virtual void keyDown (uint32_t key); virtual void keyUp (uint32_t key);#endif // IS_GP2X_HOST virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen); virtual void render (SDL_Surface *screen); virtual void update (uint32_t elapsedTime); virtual void videoModeChanged (void); private: /// The time the demo lasts in ms. static const int32_t k_DemoTime = 30000; int32_t getDemoTime (void) const; void removeState (void); void setDemoTime (int32_t time); /// The time the demo has to run. int32_t m_DemoTime; /// The two players mode that will show the match. std::auto_ptr<TwoPlayersState> m_Match; /// Tells if the state was already removed. bool m_StateRemoved; };}#endif // !AMOEBAX_DEMO_STATE_H
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