tournamentmenustate.h

来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 72 行

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//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_TOURNAMENT_MENU_STATE_H)#define AMOEBAX_TOURNAMENT_MENU_STATE_H#include <vector>#include "Font.h"#include "IState.h"#include "Surface.h"namespace Amoebax{    ///    /// \class TournamentMenuState.    /// \brief Prompts the user how many players will play.    ///    class TournamentMenuState: public IState    {        public:            TournamentMenuState (void);            virtual void activate (void);            virtual void joyMotion (uint8_t joystick, uint8_t axis,                                    int16_t value);            virtual void joyDown (uint8_t joystick, uint8_t button);            virtual void joyUp (uint8_t joystick, uint8_t button);#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__)            virtual void keyDown (uint32_t key);            virtual void keyUp (uint32_t key);#endif // !IS_GP2X_HOST            virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);            virtual void render (SDL_Surface *screen);            virtual void update (uint32_t elapsedTime);            virtual void videoModeChanged (void);        private:            void activateMenuOption (void);            void loadGraphicResources (void);            void selectNextMenuOption (void);            void selectPreviousMenuOption (void);            /// Background image.            std::auto_ptr<Surface> m_Background;            /// Menut's font.            std::auto_ptr<Font> m_Font;            /// Menu's font for selected items.            std::auto_ptr<Font> m_FontSelected;            /// The number of players.            std::vector<uint8_t> m_Players;            /// The current selected players option.            std::vector<uint8_t>::iterator m_SelectedOption;    };}#endif // !AMOEBAX_TOURNAMENT_MENU_STATE_H

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