tournamentmenustate.h
来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 72 行
H
72 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_TOURNAMENT_MENU_STATE_H)#define AMOEBAX_TOURNAMENT_MENU_STATE_H#include <vector>#include "Font.h"#include "IState.h"#include "Surface.h"namespace Amoebax{ /// /// \class TournamentMenuState. /// \brief Prompts the user how many players will play. /// class TournamentMenuState: public IState { public: TournamentMenuState (void); virtual void activate (void); virtual void joyMotion (uint8_t joystick, uint8_t axis, int16_t value); virtual void joyDown (uint8_t joystick, uint8_t button); virtual void joyUp (uint8_t joystick, uint8_t button);#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__) virtual void keyDown (uint32_t key); virtual void keyUp (uint32_t key);#endif // !IS_GP2X_HOST virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen); virtual void render (SDL_Surface *screen); virtual void update (uint32_t elapsedTime); virtual void videoModeChanged (void); private: void activateMenuOption (void); void loadGraphicResources (void); void selectNextMenuOption (void); void selectPreviousMenuOption (void); /// Background image. std::auto_ptr<Surface> m_Background; /// Menut's font. std::auto_ptr<Font> m_Font; /// Menu's font for selected items. std::auto_ptr<Font> m_FontSelected; /// The number of players. std::vector<uint8_t> m_Players; /// The current selected players option. std::vector<uint8_t>::iterator m_SelectedOption; };}#endif // !AMOEBAX_TOURNAMENT_MENU_STATE_H
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