framemanager.h
来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 85 行
H
85 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_FRAME_MANAGER_H)#define AMOEBAX_FRAME_MANAGER_H#include <stdint.h>namespace Amoebax{ /// /// \class FrameManager. /// \brief Manages the system's frame rate. /// \note This class is not thread safe. /// class FrameManager { public: static uint32_t getCurrentTime (void); static uint32_t getElapsedTime (void); static void init (float frameRate = 10.0f); static void update (void); private: // This class it not instanciable. /// /// \brief Default constructor. /// FrameManager (void); /// /// \brief Destructor. /// ~FrameManager (void); /// /// \brief Copy constructor. /// /// \note This constructor is left unimplemented because we /// don't want copied of FrameManager. Don't use it. /// /// \param object The source object to make a copy from. /// FrameManager (const FrameManager &object); /// /// \brief Assigment operator. /// /// \note This operator is left unimplemented because we /// don't want copied of FrameManager. Don't use it. /// /// \param object The source object to make a copy from. /// \return A reference to the current object. /// FrameManager &operator= (const FrameManager &object); /// The number of elapsed milliseconds from the last update. static uint32_t m_ElapsedTime; /// Expected frame rate. static float m_FrameRate; /// The number of clock ticks from the last update. static uint32_t m_LastTicks; /// The mean elapsed time from the previous period. static uint32_t m_MeanElapsedTime; /// The number of time the update() function was called the last period. static uint32_t m_NumUpdates; /// The number if elapsed milliseconds from the last mean computation. static uint32_t m_TotalElapsedTime; };}#endif // !AMOEBAX_FRAME_MANAGER_H
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