trainingstate.h

来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 145 行

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//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_TRAINING_STATE_H)#define AMOEBAX_TRAINING_STATE#include "IPlayer.h"#include "IState.h"#include "PairGenerator.h"namespace Amoebax{    ///    /// \class TrainingState.    /// \brief The "training mode" state.    ///    class TrainingState: public IState    {        public:            TrainingState (void);            virtual void activate (void);            virtual void joyMotion (uint8_t joystick, uint8_t axis,                                    int16_t value);            virtual void joyDown (uint8_t joystick, uint8_t button);            virtual void joyUp (uint8_t joystick, uint8_t button);#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__)            virtual void keyDown (uint32_t key);            virtual void keyUp (uint32_t key);#endif // !IS_GP2X_HOST            inline virtual bool shouldBePaused (void) { return true; }            virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);            virtual void render (SDL_Surface *screen);            virtual void update (uint32_t elapsedTime);            virtual void videoModeChanged (void);        private:            /// The actual amoebas' size when the screen scale factor is 1.0f.            static const uint8_t k_MaxAmoebasSize = 64;            /// The time the "Level Up!" label is shown (in ms.)            static const uint32_t k_LevelUpTime = 1000;            /// The X position of the grid's top-left corner.            static const uint16_t k_PositionXGrid = 433;            /// The Y position of the grid's top-left corner.            static const uint16_t k_PositionYGrid = 138;            /// The X position of the current level (right aligned.)            static const uint16_t k_PositionXLevel = 1105;            /// The Y position of the current level (right aligned.)            static const uint16_t k_PositionYLevel = 846;            /// The X position of the queue's top-left corner.            static const uint16_t k_PositionXQueue = 844;            /// The Y position of the queue's top-left corner.            static const uint16_t k_PositionYQueue = 138;            /// The X position of the current score (right aligned.)            static const uint16_t k_PositionXScore = 1105;            /// The Y position of the current score (right aligned.)            static const uint16_t k_PositionYScore = 730;            /// The X position of the waiting ghost amoebas top-left corner.            static const uint16_t k_PositionXWaiting = 433;            /// The Y position of the waiting ghost amoebas top-left corner.            static const uint16_t k_PositionYWaiting = 53;            void addGhostAmoebas (void);            void checkLevelChange (void);            uint8_t getAmoebasSize (void) const;            uint16_t getCurrentLevel (void) const;            int32_t getGoTime (void) const;            IPlayer *getPlayer (void) const;            Grid *getPlayerGrid (void) const;            int32_t getReadyTime (void) const;            uint8_t getSilhouetteBorder (void) const;            void incrementCurrentLevel (uint8_t amount = 1);            void loadGraphicResources (void);            bool mustShowGoLabel (void) const;            bool mustShowInitialLabels (void) const;            bool mustShowReadyLabel (void) const;            void pauseOrEndGame (void);            void setAmoebasSize (uint8_t size);            void setCurrentLevel (uint8_t level);            void setGoTime (int32_t time);            void setReadyTime (int32_t time);            void setSilhouetteBorder (uint8_t border);            /// Amoebas sprites.            std::auto_ptr<Surface> m_Amoebas;            /// The amoebas' size in pixels. Amoebas are squared.            uint8_t m_AmoebasSize;            /// Training background            std::auto_ptr<Surface> m_Background;            /// Background music.            std::auto_ptr<Music> m_BackgroundMusic;            /// The chain label image.            std::auto_ptr<Surface> m_ChainLabel;            /// The current level.            uint8_t m_CurrentLevel;            /// The game over text.            std::auto_ptr<Surface> m_GameOver;            /// The generator of amoeba pairs.            std::auto_ptr<PairGenerator> m_Generator;            /// The "Go!!" label.            std::auto_ptr<Surface> m_Go;            /// The time the "Go!!" label is displayed.            int32_t m_GoTime;            /// The "Level Up!" label.            std::auto_ptr<Surface> m_LevelUp;            /// The vertical possition of the "Level Up!" label.            float m_LevelUpPosition;            /// The "Level Up!" sound.            std::auto_ptr<Sound> m_LevelUpSound;            /// The time to show the "Level Up!" label.            int32_t m_LevelUpTime;            /// The only player.            std::auto_ptr<IPlayer> m_Player;            /// The "Ready?" label.            std::auto_ptr<Surface> m_Ready;            /// The time the "Ready?" label is displayed.            int32_t m_ReadyTime;            /// The score and level's font.            std::auto_ptr<Font> m_ScoreFont;            /// The border size of the silhouettes.            uint8_t m_SilhouetteBorder;            /// The silhouettes image.            std::auto_ptr<Surface> m_Silhouettes;            /// The sound of when you lose.            std::auto_ptr<Sound> m_SoundLose;    };}#endif // !AMOEBAX_TRAINING_STATE

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