trainingstate.h
来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 145 行
H
145 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_TRAINING_STATE_H)#define AMOEBAX_TRAINING_STATE#include "IPlayer.h"#include "IState.h"#include "PairGenerator.h"namespace Amoebax{ /// /// \class TrainingState. /// \brief The "training mode" state. /// class TrainingState: public IState { public: TrainingState (void); virtual void activate (void); virtual void joyMotion (uint8_t joystick, uint8_t axis, int16_t value); virtual void joyDown (uint8_t joystick, uint8_t button); virtual void joyUp (uint8_t joystick, uint8_t button);#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__) virtual void keyDown (uint32_t key); virtual void keyUp (uint32_t key);#endif // !IS_GP2X_HOST inline virtual bool shouldBePaused (void) { return true; } virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen); virtual void render (SDL_Surface *screen); virtual void update (uint32_t elapsedTime); virtual void videoModeChanged (void); private: /// The actual amoebas' size when the screen scale factor is 1.0f. static const uint8_t k_MaxAmoebasSize = 64; /// The time the "Level Up!" label is shown (in ms.) static const uint32_t k_LevelUpTime = 1000; /// The X position of the grid's top-left corner. static const uint16_t k_PositionXGrid = 433; /// The Y position of the grid's top-left corner. static const uint16_t k_PositionYGrid = 138; /// The X position of the current level (right aligned.) static const uint16_t k_PositionXLevel = 1105; /// The Y position of the current level (right aligned.) static const uint16_t k_PositionYLevel = 846; /// The X position of the queue's top-left corner. static const uint16_t k_PositionXQueue = 844; /// The Y position of the queue's top-left corner. static const uint16_t k_PositionYQueue = 138; /// The X position of the current score (right aligned.) static const uint16_t k_PositionXScore = 1105; /// The Y position of the current score (right aligned.) static const uint16_t k_PositionYScore = 730; /// The X position of the waiting ghost amoebas top-left corner. static const uint16_t k_PositionXWaiting = 433; /// The Y position of the waiting ghost amoebas top-left corner. static const uint16_t k_PositionYWaiting = 53; void addGhostAmoebas (void); void checkLevelChange (void); uint8_t getAmoebasSize (void) const; uint16_t getCurrentLevel (void) const; int32_t getGoTime (void) const; IPlayer *getPlayer (void) const; Grid *getPlayerGrid (void) const; int32_t getReadyTime (void) const; uint8_t getSilhouetteBorder (void) const; void incrementCurrentLevel (uint8_t amount = 1); void loadGraphicResources (void); bool mustShowGoLabel (void) const; bool mustShowInitialLabels (void) const; bool mustShowReadyLabel (void) const; void pauseOrEndGame (void); void setAmoebasSize (uint8_t size); void setCurrentLevel (uint8_t level); void setGoTime (int32_t time); void setReadyTime (int32_t time); void setSilhouetteBorder (uint8_t border); /// Amoebas sprites. std::auto_ptr<Surface> m_Amoebas; /// The amoebas' size in pixels. Amoebas are squared. uint8_t m_AmoebasSize; /// Training background std::auto_ptr<Surface> m_Background; /// Background music. std::auto_ptr<Music> m_BackgroundMusic; /// The chain label image. std::auto_ptr<Surface> m_ChainLabel; /// The current level. uint8_t m_CurrentLevel; /// The game over text. std::auto_ptr<Surface> m_GameOver; /// The generator of amoeba pairs. std::auto_ptr<PairGenerator> m_Generator; /// The "Go!!" label. std::auto_ptr<Surface> m_Go; /// The time the "Go!!" label is displayed. int32_t m_GoTime; /// The "Level Up!" label. std::auto_ptr<Surface> m_LevelUp; /// The vertical possition of the "Level Up!" label. float m_LevelUpPosition; /// The "Level Up!" sound. std::auto_ptr<Sound> m_LevelUpSound; /// The time to show the "Level Up!" label. int32_t m_LevelUpTime; /// The only player. std::auto_ptr<IPlayer> m_Player; /// The "Ready?" label. std::auto_ptr<Surface> m_Ready; /// The time the "Ready?" label is displayed. int32_t m_ReadyTime; /// The score and level's font. std::auto_ptr<Font> m_ScoreFont; /// The border size of the silhouettes. uint8_t m_SilhouetteBorder; /// The silhouettes image. std::auto_ptr<Surface> m_Silhouettes; /// The sound of when you lose. std::auto_ptr<Sound> m_SoundLose; };}#endif // !AMOEBAX_TRAINING_STATE
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