pausestate.h

来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 141 行

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//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMEOBAX_PAUSE_STATE_H)#define AMOEBAX_PAUSE_STATE_H#include "IState.h"namespace Amoebax{    ///    /// \class PauseState.    /// \brief Pause menu.    ///    class PauseState: public IState    {        public:            PauseState (void);            virtual void activate (void);            virtual void joyMotion (uint8_t joystick, uint8_t axis,                                    int16_t value);            virtual void joyDown (uint8_t joystick, uint8_t button);            virtual void joyUp (uint8_t joystick, uint8_t button);#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__)            virtual void keyDown (uint32_t key);            virtual void keyUp (uint32_t key);#endif // !IS_GP2X_HOST            virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);            virtual void render (SDL_Surface *screen);            virtual void update (uint32_t elapsedTime);            virtual void videoModeChanged (void);        private:            ///            /// \class IOption            /// \brief A single menu option interface.            ///            class IOption            {                public:                    ///                    /// \brief Default constructor.                    ///                    /// \param title The options's title.                    ///                    IOption (const std::string &title): m_Title (title) { }                    ///                    /// \brief Destructor.                    ///                    inline virtual ~IOption (void) { }                    ///                    /// \brief Gets the option's title.                    ///                    /// \return The option's title.                    ///                    inline const std::string &getTitle (void) { return m_Title; }                    ///                    /// \brief Activates the option.                    ///                    /// This is called when the option is currently                    /// selected and the user pressed the action button.                    ///                    /// The options should perform its action here.                    ///                    virtual void operator() (void) = 0;                private:                    /// Option's title.                    std::string m_Title;            };            ///            /// \class ContinueOption.            /// \brief Continue game option.            ///            class ContinueOption: public IOption            {                public:                    ///                    /// \brief Default constructor.                    ///                    /// \param title The option's title.                    ///                    ContinueOption (const std::string &title): IOption (title) { }                    virtual void operator() (void);            };            ///            /// \class ExitOption.            /// \brief Exit to main menu option.            ///            class ExitOption: public IOption            {                public:                    ///                    /// \brief Default constructor.                    ///                    ExitOption (const std::string &title): IOption (title) { }                    virtual void operator() (void);            };            void activateMenuOption (void);            void loadGraphicResources (void);            static void removeState (void);            void selectNextMenuOption (void);            void selectPreviousMenuOption (void);            /// Pause background.            std::auto_ptr<Surface> m_Background;            /// Menu's font.            std::auto_ptr<Font> m_Font;            /// Menu's font for selected items.            std::auto_ptr<Font> m_FontSelected;            /// Menu Options.            std::vector<IOption *> m_MenuOptions;            /// Current selected option.            std::vector<IOption *>::iterator m_SelectedOption;    };}#endif // !AMOEBAX_PAUSE_STATE_H

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