pausestate.h
来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 141 行
H
141 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMEOBAX_PAUSE_STATE_H)#define AMOEBAX_PAUSE_STATE_H#include "IState.h"namespace Amoebax{ /// /// \class PauseState. /// \brief Pause menu. /// class PauseState: public IState { public: PauseState (void); virtual void activate (void); virtual void joyMotion (uint8_t joystick, uint8_t axis, int16_t value); virtual void joyDown (uint8_t joystick, uint8_t button); virtual void joyUp (uint8_t joystick, uint8_t button);#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__) virtual void keyDown (uint32_t key); virtual void keyUp (uint32_t key);#endif // !IS_GP2X_HOST virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen); virtual void render (SDL_Surface *screen); virtual void update (uint32_t elapsedTime); virtual void videoModeChanged (void); private: /// /// \class IOption /// \brief A single menu option interface. /// class IOption { public: /// /// \brief Default constructor. /// /// \param title The options's title. /// IOption (const std::string &title): m_Title (title) { } /// /// \brief Destructor. /// inline virtual ~IOption (void) { } /// /// \brief Gets the option's title. /// /// \return The option's title. /// inline const std::string &getTitle (void) { return m_Title; } /// /// \brief Activates the option. /// /// This is called when the option is currently /// selected and the user pressed the action button. /// /// The options should perform its action here. /// virtual void operator() (void) = 0; private: /// Option's title. std::string m_Title; }; /// /// \class ContinueOption. /// \brief Continue game option. /// class ContinueOption: public IOption { public: /// /// \brief Default constructor. /// /// \param title The option's title. /// ContinueOption (const std::string &title): IOption (title) { } virtual void operator() (void); }; /// /// \class ExitOption. /// \brief Exit to main menu option. /// class ExitOption: public IOption { public: /// /// \brief Default constructor. /// ExitOption (const std::string &title): IOption (title) { } virtual void operator() (void); }; void activateMenuOption (void); void loadGraphicResources (void); static void removeState (void); void selectNextMenuOption (void); void selectPreviousMenuOption (void); /// Pause background. std::auto_ptr<Surface> m_Background; /// Menu's font. std::auto_ptr<Font> m_Font; /// Menu's font for selected items. std::auto_ptr<Font> m_FontSelected; /// Menu Options. std::vector<IOption *> m_MenuOptions; /// Current selected option. std::vector<IOption *>::iterator m_SelectedOption; };}#endif // !AMOEBAX_PAUSE_STATE_H
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