fadeoutstate.h

来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 64 行

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//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA//#if !defined (AMOEBAX_FADE_OUT_STATE_H)#define AMOEBAX_FADE_OUT_STATE_H#include "IState.h"#include "Surface.h"namespace Amoebax{    ///    /// \class FadeOutState    /// \brief Fades the screen from its contents to black.    ///    class FadeOutState: public IState    {        public:            explicit FadeOutState (uint32_t fadeTime = 300);            virtual void activate (void);            virtual void joyMotion (uint8_t joystick, uint8_t axis, int16_t value) { }            virtual void joyDown (uint8_t joystick, uint8_t button) { }            virtual void joyUp (uint8_t joystick, uint8_t button) { }#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__)            virtual void keyDown (uint32_t key) { }            virtual void keyUp (uint32_t key) { }#endif // !IS_GP2X_HOST            virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen);            virtual void render (SDL_Surface *screen);            virtual void update (uint32_t elapsedTime);            virtual void videoModeChanged (void);        private:            int16_t getAlpha (void) const;            uint32_t getFadeTime (void) const;            void setAlpha (int16_t alpha);            /// The current alpha value.            int16_t m_Alpha;            /// The background image to fade.            std::auto_ptr<Surface> m_Background;            /// The time the fade should take.            uint32_t m_FadeTime;    };}#endif // AMOEBAX_FADE_OUT_STATE_H

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