makefile.am

来自「Source code (C++) of the Amoebax game fo」· AM 代码 · 共 172 行

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# Process this file with automake to produce a Makefile.in fileEXTRA_DIST =	\	AmoebaxMain.h	\	AmoebaxMain.m	\	OSXOptions.cxx	\	OSXOptions.h	\	TwoGP2XPlayersState.cxx	\	TwoGP2XPlayersState.h	\	UnixOptions.cxx	\	UnixOptions.h	\	Win32Options.cxx	\	Win32Options.h	\	win32res.rcif IS_OSX_HOSTOSXSOURCES =	\	AmoebaxMain.h	\	AmoebaxMain.m	\	OSXOptions.cxx	\	OSXOptions.helse # !IS_OSX_HOSTif IS_WIN32_HOSTWIN32CFLAGS = -DWIN32_LEAN_AND_MEANWIN32SOURCES=	\	Win32Options.cxx	\	Win32Options.hif build_win32_resourceWIN32LDADD =	\	win32res.owin32res.o: win32res.rc	$(WINDRES) -i $? -I rc --include-dir=$(top_srcdir)/data -o $@ -O coffendif # build_win32_resourceelse # !IS_WIN32_HOSTUNIXCFLAGS = -DDATADIR=\"$(pkgdatadir)\"UNIXSOURCES =	\	binreloc.cxx	\	binreloc.h	\	UnixOptions.cxx	\	UnixOptions.hendif # IS_WIN32_HOSTendif # IS_OSX_HOSTif IS_GP2X_HOSTGP2XSOURCES =	\	TwoGP2XPlayersState.cxx	\	TwoGP2XPlayersState.hendif # IS_GP2X_HOSTbin_PROGRAMS = amoebaxamoebax_SOURCES =	\	$(GP2XSOURCES)	\	$(OSXSOURCES)	\	$(UNIXSOURCES)	\	$(WIN32SOURCES)	\	AdvancedAIPlayer.cxx	\	AdvancedAIPlayer.h	\	AIPlayer.cxx	\	AIPlayer.h	\	AIPlayerFactory.cxx \	AIPlayerFactory.h   \	Amoeba.cxx	\	Amoeba.h	\	AnticipatoryAIPlayer.cxx	\	AnticipatoryAIPlayer.h	\	ChainLabel.cxx	\	ChainLabel.h	\	CongratulationsState.cxx	\	CongratulationsState.h	\	ControlSetupState.cxx	\	ControlSetupState.h	\	CreditsState.cxx	\	CreditsState.h	\	DemoState.cxx	\	DemoState.h	\	DrawAmoeba.h	\	DrawChainLabel.h	\	DumbAIPlayer.cxx	\	DumbAIPlayer.h	\	FadeInState.cxx	\	FadeInState.h	\	FadeOutState.cxx	\	FadeOutState.h	\	FrameManager.cxx	\	FrameManager.h	\	File.cxx	\	File.h	\	Font.cxx	\	Font.h	\	Grid.cxx	\	Grid.h	\	GridStatus.cxx	\	GridStatus.h	\	gp2x.h	\	HighScoreState.cxx	\	HighScoreState.h	\	HumanPlayer.cxx	\	HumanPlayer.h	\	IMatchObserver.h	\	IPlayer.h	\	IState.h	\	Joystick.cxx	\	Joystick.h	\	main.cxx	\	MainMenuState.cxx	\	MainMenuState.h	\	Music.cxx	\	Music.h	\	NewHighScoreState.cxx	\	NewHighScoreState.h	\	NormalSetupState.cxx	\	NormalSetupState.h	\	NormalState.cxx	\	NormalState.h	\	Options.cxx	\	Options.h	\	OptionsMenuState.cxx	\	OptionsMenuState.h	\	PairGenerator.cxx	\	PairGenerator.h	\	PauseState.cxx	\	PauseState.h	\	SimpleAIPlayer.cxx	\	SimpleAIPlayer.h	\	Sound.cxx	\	Sound.h	\	Surface.cxx	\	Surface.h	\	System.cxx	\	System.h	\	TournamentMenuState.cxx	\	TournamentMenuState.h	\	TournamentSetupState.cxx	\	TournamentSetupState.h	\	TournamentState.cxx	\	TournamentState.h	\	TrainingState.cxx	\	TrainingState.h	\	TryAgainState.cxx   \	TryAgainState.h \	TwoComputerPlayersState.cxx	\	TwoComputerPlayersState.h   \	TwoPlayersState.cxx	\	TwoPlayersState.h   \	VersusState.cxx \	VersusState.h	\	VideoErrorState.cxx	\	VideoErrorState.hamoebax_CXXFLAGS =	\	$(UNIXCFLAGS)	\	$(WIN32CFLAGS)	\	$(BINRELOC_CFLAGS)	\	$(SDL_CFLAGS)	\	$(SDL_IMAGE_CFLAGS)	\	$(SDL_MIXER_CFLAGS)amoebax_OBJCFLAGS =	\	$(SDL_CFLAGS)	\	$(SDL_IMAGE_CFLAGS)	\	$(SDL_MIXER_CFLAGS)amoebax_LDADD =	\	$(WIN32LDADD)	\	$(BINRELOC_LIBS)	\	$(SDL_LIBS)	\	$(SDL_IMAGE_LIBS)	\	$(SDL_MIXER_LIBS)

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