versusstate.h
来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 78 行
H
78 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's Software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_VERSUS_STATE_H)#define AMOEBAX_VERSUS_STATE_H#include "IState.h"#include "Surface.h"namespace Amoebax{ /// /// \class VersusState /// \brief The versus screen. /// class VersusState: public IState { public: VersusState (const std::string &player, const std::string &opponent); virtual void activate (void); virtual void joyMotion (uint8_t joystick, uint8_t axis, int16_t value); virtual void joyDown (uint8_t joystick, uint8_t button); virtual void joyUp (uint8_t joystick, uint8_t button);#if !defined (IS_GP2X_HOST)|| defined (__SYMBIAN32__) virtual void keyDown (uint32_t key); virtual void keyUp (uint32_t key);#endif // !IS_GP2X_HOST virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen); virtual void render (SDL_Surface *screen); virtual void update (uint32_t elapsedTime); virtual void videoModeChanged (void); private: void endVersusState (void); const std::string &getPlayerName (void) const; const std::string &getOpponentName (void) const; void loadGraphicResources (void); bool mustEnd (void) const; /// The background image. std::auto_ptr<Surface> m_Background; /// The background music. std::auto_ptr<Music> m_BackgroundMusic; /// The versus state must end. bool m_End; /// The opponent's name. std::string m_Opponent; /// The player's avatar name. std::string m_Player; /// The time elapsed since the start of the versus mode. uint32_t m_TimeElapsed; };}#endif // !AMOEBAX_VERSUS_STATE_H
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