simpleaiplayer.h
来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 64 行
H
64 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA//#if !defined (AMOEBAX_SIMPLE_AI_PLAYER_H)#define AMOEBAX_SIMPLE_AI_PLAYER_H#include "GridStatus.h"#include "AIPlayer.h"namespace Amoebax{ /// /// \class SimpleAIPlayer /// \brief A simple AI computer player that only checks the falling pair. /// class SimpleAIPlayer: public AIPlayer { public: /// /// \enum Aggressivity /// \brief The simple AI player's agressivity. enum Aggressivity { /// The player is not agressive. AggressivityNone, /// The player is agressive. AggressivityFull }; SimpleAIPlayer (IPlayer::PlayerSide side, Aggressivity aggressivity); protected: virtual int32_t computeScore (const GridStatus::PositionResult &result) const; virtual bool shouldCheckFollowingFallingPair (void) const; virtual bool shouldCheckNextFallingPair (void) const; virtual bool shouldThePairFall (void) const; virtual bool shouldSatelliteBeVisible (void) const; private: inline Aggressivity getAggressivity (void) const; /// The player's agressivity. Aggressivity m_Aggressivity; };}#endif // !AMOEBAX_SIMPLE_AI_PLAYER_H
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