simpleaiplayer.h

来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 64 行

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//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA//#if !defined (AMOEBAX_SIMPLE_AI_PLAYER_H)#define AMOEBAX_SIMPLE_AI_PLAYER_H#include "GridStatus.h"#include "AIPlayer.h"namespace Amoebax{    ///    /// \class SimpleAIPlayer    /// \brief A simple AI computer player that only checks the falling pair.    ///    class SimpleAIPlayer: public AIPlayer    {        public:            ///            /// \enum Aggressivity            /// \brief The simple AI player's agressivity.            enum Aggressivity            {                /// The player is not agressive.                AggressivityNone,                /// The player is agressive.                AggressivityFull            };            SimpleAIPlayer (IPlayer::PlayerSide side,                            Aggressivity aggressivity);        protected:            virtual int32_t computeScore (const GridStatus::PositionResult &result) const;            virtual bool shouldCheckFollowingFallingPair (void) const;            virtual bool shouldCheckNextFallingPair (void) const;            virtual bool shouldThePairFall (void) const;            virtual bool shouldSatelliteBeVisible (void) const;        private:            inline Aggressivity getAggressivity (void) const;            /// The player's agressivity.            Aggressivity m_Aggressivity;    };}#endif // !AMOEBAX_SIMPLE_AI_PLAYER_H

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