twogp2xplayersstate.h
来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 166 行
H
166 行
//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_TWO_GP2X_PLAYERS_STATE_H)#define AMOEBAX_TWO_GP2X_PLAYERS_STATE_H#include <string>#include "Grid.h"#include "IPlayer.h"#include "IState.h"#include "PairGenerator.h"#include "Font.h"namespace Amoebax{ // Forward declarations. class IMatchObserver; /// /// \class TwoGP2XPlayersState. /// \brief Two human players playing at the same time on a single GP2X. /// class TwoGP2XPlayersState: public IState { public: explicit TwoGP2XPlayersState ( const std::string &backgroundFileName = "menuBackground.png", uint32_t leftPlayerScore = 0, uint32_t rightPlayerScore = 0, IMatchObserver *observer = 0); virtual ~TwoGP2XPlayersState (void); virtual void activate (void); virtual void joyMotion (uint8_t joystick, uint8_t axis, int16_t value); virtual void joyDown (uint8_t joystick, uint8_t button); virtual void joyUp (uint8_t joystick, uint8_t button); inline virtual bool shouldBePaused (void) { return true; } virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen); virtual void render (SDL_Surface *screen); virtual void update (uint32_t elapsedTime); virtual void videoModeChanged (void); private: /// The time to show the "Go!!" label in milliseconds. static const int32_t k_DefaultGoTime = 250; /// In this mode the amoebas' size is always 10x10 pixels. static const uint8_t k_MaxAmoebasSize = 10; /// The X position of the left grid's top-left corner. static const uint16_t k_PositionXLeftGrid = 128; /// The Y position of the left grid's top-left corner. static const uint16_t k_PositionYLeftGrid = 90; /// The X position of the left queue's top-left corner. static const uint16_t k_PositionXLeftQueue = 128; /// The Y position of the left queue's top-left corner. static const uint16_t k_PositionYLeftQueue = 154; /// The X position of the left score's top-left corner. static const uint16_t k_PositionXLeftScore = 7; /// The Y position of the left score's top-left corner. static const uint16_t k_PositionYLeftScore = 165; /// The X position of the left waiting ghost amoebas' top-left corner. static const uint16_t k_PositionXLeftWaiting = 146; /// The Y position of the left waiting ghost amoebas' top-left corner. static const uint16_t k_PositionYLeftWaiting = 90; /// The X position of the right grid's top-left corner. static const uint16_t k_PositionXRightGrid = 192; /// The Y position of the right grid's top-left corner. static const uint16_t k_PositionYRightGrid = 149; /// The X position of the right queue's top-left corner. static const uint16_t k_PositionXRightQueue = 192; /// The Y position of the right queue's top-left corner. static const uint16_t k_PositionYRightQueue = 88; /// The X position of the right screo's top-right corner. static const uint16_t k_PositionXRightScore = 310; /// The Y position of the right screo's top-right corner. static const uint16_t k_PositionYRightScore = 73; /// The X position of the right waiting ghost amoebas' top-left corner. static const uint16_t k_PositionXRightWaiting = 174; /// The Y position of the right waiting ghost amoebas' top-left corner. static const uint16_t k_PositionYRightWaiting = 149; bool gameIsOver (void) const; uint8_t getAmoebaSize (void) const; int32_t getGoTime (void) const; Grid *getLeftGrid (void); uint32_t getLeftPlayerScore (void); int32_t getReadyTime (void) const; Grid *getRightGrid (void); uint32_t getRightPlayerScore (void); uint8_t getSilhouetteBorder (void) const; IPlayer::PlayerSide getWinnerSide (void) const; void loadGraphicsResources (void); bool mustShowGoLabel (void) const; bool mustShowInitialLabels (void) const; bool mustShowReadyLabel (void) const; void setGameOver (void); void setGoTime (int32_t time); void setReadyTime (int32_t time); void setSilhouetteBorder (uint8_t border); /// Amoebas left's sprites. std::auto_ptr<Surface> m_AmoebasLeft; /// Amoebas right's sprites. std::auto_ptr<Surface> m_AmoebasRight; /// The amoebas' size in pixels. Amoebas are squared. uint8_t m_AmoebasSize; /// Two players mode's background. std::auto_ptr<Surface> m_Background; /// The file name of the background image to use. std::string m_BackgroundFileName; /// Background music. std::auto_ptr<Music> m_BackgroundMusic; /// Tells if the game is over. bool m_GameIsOver; /// The generator of amoebas pairs. std::auto_ptr<PairGenerator> m_Generator; /// The "Go!!" label. std::auto_ptr<Surface> m_Go; /// The time the "Go!!" label is displayed. int32_t m_GoTime; /// Left player's grid. std::auto_ptr<Grid> m_LeftGrid; /// The match observer to notify when the game is over. IMatchObserver *m_Observer; /// The "Ready?" label. std::auto_ptr<Surface> m_Ready; /// The time the "Ready?" label is displayed. int32_t m_ReadyTime; /// Right player's grid. std::auto_ptr<Grid> m_RightGrid; /// The font to be used for the player's score. std::auto_ptr<Font> m_ScoreFont; /// The border size of the silhouettes. uint8_t m_SilhouetteBorder; /// The silhouettes image for the left board. std::auto_ptr<Surface> m_SilhouettesLeft; /// The silhouettes image for the right board. std::auto_ptr<Surface> m_SilhouettesRight; /// Tells if the state was already removed. bool m_StateAlreadyRemoved; /// The winner's side. IPlayer::PlayerSide m_Winner; /// The Winner / Loser graphics. std::auto_ptr<Surface> m_WinnerLoser; };}#endif // !AMOEBAX_TWO_GP2X_PLAYERS_STATE_H
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