twogp2xplayersstate.h

来自「Source code (C++) of the Amoebax game fo」· C头文件 代码 · 共 166 行

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//// Cross-platform free Puyo-Puyo clone.// Copyright (C) 2006, 2007 Emma's software//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//#if !defined (AMOEBAX_TWO_GP2X_PLAYERS_STATE_H)#define AMOEBAX_TWO_GP2X_PLAYERS_STATE_H#include <string>#include "Grid.h"#include "IPlayer.h"#include "IState.h"#include "PairGenerator.h"#include "Font.h"namespace Amoebax{    // Forward declarations.    class IMatchObserver;    ///    /// \class TwoGP2XPlayersState.    /// \brief Two human players playing at the same time on a single GP2X.    ///    class TwoGP2XPlayersState: public IState    {        public:            explicit TwoGP2XPlayersState (                                const std::string &backgroundFileName = "menuBackground.png",                                 uint32_t leftPlayerScore = 0,                                 uint32_t rightPlayerScore = 0,                                 IMatchObserver *observer = 0);            virtual ~TwoGP2XPlayersState (void);            virtual void activate (void);            virtual void joyMotion (uint8_t joystick, uint8_t axis,                                    int16_t value);            virtual void joyDown (uint8_t joystick, uint8_t button);            virtual void joyUp (uint8_t joystick, uint8_t button);            inline virtual bool shouldBePaused (void) { return true; }            virtual void redrawBackground (SDL_Rect *region,                                           SDL_Surface *screen);            virtual void render (SDL_Surface *screen);            virtual void update (uint32_t elapsedTime);            virtual void videoModeChanged (void);        private:            /// The time to show the "Go!!" label in milliseconds.            static const int32_t k_DefaultGoTime = 250;            /// In this mode the amoebas' size is always 10x10 pixels.            static const uint8_t k_MaxAmoebasSize = 10;            /// The X position of the left grid's top-left corner.            static const uint16_t k_PositionXLeftGrid = 128;            /// The Y position of the left grid's top-left corner.            static const uint16_t k_PositionYLeftGrid = 90;            /// The X position of the left queue's top-left corner.            static const uint16_t k_PositionXLeftQueue = 128;            /// The Y position of the left queue's top-left corner.            static const uint16_t k_PositionYLeftQueue = 154;            /// The X position of the left score's top-left corner.            static const uint16_t k_PositionXLeftScore = 7;            /// The Y position of the left score's top-left corner.            static const uint16_t k_PositionYLeftScore = 165;            /// The X position of the left waiting ghost amoebas' top-left corner.            static const uint16_t k_PositionXLeftWaiting = 146;            /// The Y position of the left waiting ghost amoebas' top-left corner.            static const uint16_t k_PositionYLeftWaiting = 90;            /// The X position of the right grid's top-left corner.            static const uint16_t k_PositionXRightGrid = 192;            /// The Y position of the right grid's top-left corner.            static const uint16_t k_PositionYRightGrid = 149;            /// The X position of the right queue's top-left corner.            static const uint16_t k_PositionXRightQueue = 192;            /// The Y position of the right queue's top-left corner.            static const uint16_t k_PositionYRightQueue = 88;            /// The X position of the right screo's top-right corner.            static const uint16_t k_PositionXRightScore = 310;            /// The Y position of the right screo's top-right corner.            static const uint16_t k_PositionYRightScore = 73;            /// The X position of the right waiting ghost amoebas' top-left corner.            static const uint16_t k_PositionXRightWaiting = 174;            /// The Y position of the right waiting ghost amoebas' top-left corner.            static const uint16_t k_PositionYRightWaiting = 149;            bool gameIsOver (void) const;            uint8_t getAmoebaSize (void) const;            int32_t getGoTime (void) const;            Grid *getLeftGrid (void);            uint32_t getLeftPlayerScore (void);            int32_t getReadyTime (void) const;            Grid *getRightGrid (void);            uint32_t getRightPlayerScore (void);            uint8_t getSilhouetteBorder (void) const;            IPlayer::PlayerSide getWinnerSide (void) const;            void loadGraphicsResources (void);            bool mustShowGoLabel (void) const;            bool mustShowInitialLabels (void) const;            bool mustShowReadyLabel (void) const;            void setGameOver (void);            void setGoTime (int32_t time);            void setReadyTime (int32_t time);            void setSilhouetteBorder (uint8_t border);            /// Amoebas left's sprites.            std::auto_ptr<Surface> m_AmoebasLeft;            /// Amoebas right's sprites.            std::auto_ptr<Surface> m_AmoebasRight;            /// The amoebas' size in pixels. Amoebas are squared.            uint8_t m_AmoebasSize;            /// Two players mode's background.            std::auto_ptr<Surface> m_Background;            /// The file name of the background image to use.            std::string m_BackgroundFileName;            /// Background music.            std::auto_ptr<Music> m_BackgroundMusic;            /// Tells if the game is over.            bool m_GameIsOver;            /// The generator of amoebas pairs.            std::auto_ptr<PairGenerator> m_Generator;            /// The "Go!!" label.            std::auto_ptr<Surface> m_Go;            /// The time the "Go!!" label is displayed.            int32_t m_GoTime;            /// Left player's grid.            std::auto_ptr<Grid> m_LeftGrid;            /// The match observer to notify when the game is over.            IMatchObserver *m_Observer;            /// The "Ready?" label.            std::auto_ptr<Surface> m_Ready;            /// The time the "Ready?" label is displayed.            int32_t m_ReadyTime;            /// Right player's grid.            std::auto_ptr<Grid> m_RightGrid;            /// The font to be used for the player's score.            std::auto_ptr<Font> m_ScoreFont;            /// The border size of the silhouettes.            uint8_t m_SilhouetteBorder;            /// The silhouettes image for the left board.            std::auto_ptr<Surface> m_SilhouettesLeft;            /// The silhouettes image for the right board.            std::auto_ptr<Surface> m_SilhouettesRight;            /// Tells if the state was already removed.            bool m_StateAlreadyRemoved;            /// The winner's side.            IPlayer::PlayerSide m_Winner;            /// The Winner / Loser graphics.            std::auto_ptr<Surface> m_WinnerLoser;    };}#endif // !AMOEBAX_TWO_GP2X_PLAYERS_STATE_H

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