activity.hh

来自「M5,一个功能强大的多处理器系统模拟器.很多针对处理器架构,性能的研究都使用它作」· HH 代码 · 共 127 行

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/* * Copyright (c) 2006 * The Regents of The University of Michigan * All Rights Reserved * * This code is part of the M5 simulator. * * Permission is granted to use, copy, create derivative works and * redistribute this software and such derivative works for any * purpose, so long as the copyright notice above, this grant of * permission, and the disclaimer below appear in all copies made; and * so long as the name of The University of Michigan is not used in * any advertising or publicity pertaining to the use or distribution * of this software without specific, written prior authorization. * * THIS SOFTWARE IS PROVIDED AS IS, WITHOUT REPRESENTATION FROM THE * UNIVERSITY OF MICHIGAN AS TO ITS FITNESS FOR ANY PURPOSE, AND * WITHOUT WARRANTY BY THE UNIVERSITY OF MICHIGAN OF ANY KIND, EITHER * EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE. THE REGENTS OF THE UNIVERSITY OF MICHIGAN SHALL NOT BE * LIABLE FOR ANY DAMAGES, INCLUDING DIRECT, SPECIAL, INDIRECT, * INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WITH RESPECT TO ANY CLAIM * ARISING OUT OF OR IN CONNECTION WITH THE USE OF THE SOFTWARE, EVEN * IF IT HAS BEEN OR IS HEREAFTER ADVISED OF THE POSSIBILITY OF SUCH * DAMAGES. * * Authors: Kevin T. Lim */#ifndef __CPU_ACTIVITY_HH__#define __CPU_ACTIVITY_HH__#include "base/timebuf.hh"#include "base/trace.hh"/** * ActivityRecorder helper class that informs the CPU if it can switch * over to being idle or not.  It works by having a time buffer as * long as any time buffer in the CPU, and the CPU and all of its * stages inform the ActivityRecorder when they write to any time * buffer.  The ActivityRecorder marks a 1 in the "0" slot of the time * buffer any time a stage writes to a time buffer, and it advances * its time buffer at the same time as all other stages.  The * ActivityRecorder also records if a stage has activity to do next * cycle.  The recorder keeps a count of these two.  Thus any time the * count is non-zero, there is either communication still in flight, * or activity that still must be done, meaning that the CPU can not * idle.  If count is zero, then the CPU can safely idle as it has no * more outstanding work to do. */class ActivityRecorder {  public:    ActivityRecorder(int num_stages, int longest_latency, int count);    /** Records that there is activity this cycle. */    void activity();    /** Advances the activity buffer, decrementing the activityCount     *  if active communication just left the time buffer, and     *  determining if there is no activity.     */    void advance();    /** Marks a stage as active. */    void activateStage(const int idx);    /** Deactivates a stage. */    void deactivateStage(const int idx);    /** Returns how many things are active within the recorder. */    int getActivityCount() { return activityCount; }    /** Sets the count to a starting value.  Can be used to disable     * the idling option.     */    void setActivityCount(int count)    { activityCount = count; }    /** Returns if the CPU should be active. */    bool active() { return activityCount; }    /** Clears the time buffer and the activity count. */    void reset();    /** Debug function to dump the contents of the time buffer. */    void dump();    /** Debug function to ensure that the activity count matches the     * contents of the time buffer.     */    void validate();  private:    /** Time buffer that tracks if any cycles has active communication     *  in them.  It should be as long as the longest communication     *  latency in the system.  Each time any time buffer is written,     *  the activity buffer should also be written to. The     *  activityBuffer is advanced along with all the other time     *  buffers, so it should have a 1 somewhere in it only if there     *  is active communication in a time buffer.     */    TimeBuffer<bool> activityBuffer;    /** Longest latency time buffer in the CPU. */    int longestLatency;    /** Tracks how many stages and cycles of time buffer have     *  activity. Stages increment this count when they switch to     *  active, and decrement it when they switch to     *  inactive. Whenever a cycle that previously had no information     *  is written in the time buffer, this is incremented. When a     *  cycle that had information exits the time buffer due to age,     *  this count is decremented. When the count is 0, there is no     *  activity in the CPU, and it can be descheduled.     */    int activityCount;    /** Number of stages that can be marked as active or inactive. */    int numStages;    /** Records which stages are active/inactive. */    bool *stageActive;};#endif // __CPU_ACTIVITY_HH__

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