📄 sprite.h
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/////////////////////////////////////////////////////////////// Flash Plugin and Player// Copyright (C) 1998 Olivier Debon// // This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.// ///////////////////////////////////////////////////////////////#ifndef _SPRITE_H_#define _SPRITE_H_class Sprite : public Character {public: Program *program; Sprite(FlashMovie *movie, long id, long frameCount); ~Sprite(); Program *getProgram(); int execute(GraphicDevice *gd, Matrix *matrix, Cxform *cxform); int hasEventHandler(); void reset(); ActionRecord *eventHandler(GraphicDevice *, FlashEvent *); int isSprite(void); void getBoundingBox(Rect *bb, DisplayListEntry *de);};#endif /* _SPRITE_H_ */
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