📄 matrix.cpp
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/////////////////////////////////////////////////////////////// Flash Plugin and Player// Copyright (C) 1998,1999 Olivier Debon// // This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.// ///////////////////////////////////////////////////////////////// Author : Olivier Debon <odebon@club-internet.fr>// #include "matrix.h"#ifdef RCSIDstatic char *rcsid = "$Id: matrix.cc,v 1.1.1.1 2004/06/04 21:16:55 tgc Exp $";#endifMatrix::Matrix(){ a = 1.0; d = 1.0; b = c = 0.0; tx = ty = 0;}Matrix Matrix::operator*(Matrix m){ Matrix mat; mat.a = this->a * m.a + this->b * m.c; mat.b = this->a * m.b + this->b * m.d; mat.c = this->c * m.a + this->d * m.c; mat.d = this->c * m.b + this->d * m.d; mat.tx = this->getX(m.tx,m.ty); mat.ty = this->getY(m.tx,m.ty); return mat;}Matrix Matrix::invert(){ Matrix mat; float det; det = a*d-b*c; mat.a = d/det; mat.b = -b/det; mat.c = -c/det; mat.d = a/det; mat.tx = - (long)(mat.a * tx + mat.b * ty); mat.ty = - (long)(mat.c * tx + mat.d * ty); return mat;}
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