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📄 program.cpp

📁 一个GNU的开源软件,基于linux下X-Window的flash播放器,工作稳定,方便移植和修改
💻 CPP
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/////////////////////////////////////////////////////////////// Flash Plugin and Player// Copyright (C) 1998,1999 Olivier Debon// // This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.// /////////////////////////////////////////////////////////////////  Author : Olivier Debon  <odebon@club-internet.fr>//  #include "swf.h"#define NOTHING  0x0#define WAKEUP   0x1#define GOTO     0x2#define REFRESH  0x4#ifdef RCSIDstatic char *rcsid = "$Id: program.cc,v 1.1.1.1 2004/06/04 21:16:33 tgc Exp $";#endif#define PRINT 0int debug = 0;Program::Program(FlashMovie *movie, long n){	long f;        this->movie = movie;	totalFrames = 0;	dl = new DisplayList(movie);	if (dl == NULL) return;	frames = new Frame[n];	if (frames == NULL) {		delete dl;		return;	}	nbFrames = 0;	totalFrames = n;	currentFrame = 0;	loadingFrame = 0;	movieWait = 1;	nextFrame = currentFrame;	for(f = 0; f < n; f++)	{		frames[f].controls = 0;		frames[f].label = NULL;	}	movieStatus = MoviePlay;	settings = 0;}Program::~Program(){    int i;    Control *ctrl, *ctrl1;    delete dl;    if (frames != NULL) {	    for(i=0;i<nbFrames;i++) {		ctrl = frames[i].controls;		if (frames[i].label) free(frames[i].label);		while (ctrl != NULL) {		    ctrl1 = ctrl->next;		    ctrl->next = NULL;		    delete ctrl;		    ctrl = ctrl1;		}	    }	    delete[] frames;    }}voidProgram::validateLoadingFrame(){	nbFrames = loadingFrame;	loadingFrame++;	movieWait = 0;}Frame	*Program::getFrames(){	return frames;}longProgram::getNbFrames(){	return nbFrames;}DisplayList *Program::getDisplayList(){	return dl;}longProgram::getCurrentFrame(){	return currentFrame;}voidProgram::setCurrentFrame(long n){	currentFrame = n;	nextFrame = n;	//refresh = 1;}voidProgram::gotoFrame(GraphicDevice *gd, long frame){	long f;	//printf("GotoFrame %d  (Current = %d)\n", frame, currentFrame);	dl->clearList();	for(f=0; f <= frame; f++) {		runFrame(gd, 0, f, 0);	}}longProgram::runFrame(GraphicDevice *gd, SoundMixer *sm, long f, long action){	Control		*ctrl;	Character	*character;	Matrix		*matrix;	Cxform		*cxform;	long		 status = NOTHING;	long		 update = 0;	char		*name;#if PRINT&1	if (action) printf("Prog %x (dl=%x): Frame N

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