📄 supermaninterp.java
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package csu.chailei.test422;
import java.applet.Applet;
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.event.*;
import java.awt.*;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.image.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import com.sun.j3d.utils.behaviors.vp.*;
import csu.chailei.Resources;
public class SupermanInterp extends Applet {
/**
* @param args
*/
private SimpleUniverse universe;
private BranchGroup scene;
private Canvas3D canvas;
private BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0,
0.0), 1000.0);
public Primitive createGeometry(int filter, java.net.URL texImage,
Appearance appearance) {
/** Create Sphere and texture it */
TextureLoader tex = new TextureLoader(texImage,
TextureLoader.GENERATE_MIPMAP, this);
Texture texture = tex.getTexture();
texture.setMinFilter(filter);
appearance.setTexture(texture);
TextureAttributes texAttr = new TextureAttributes();
texAttr.setTextureMode(TextureAttributes.MODULATE);
appearance.setTextureAttributes(texAttr);
Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
// Set up the material properties
appearance.setMaterial(new Material(white, black, white, black, 1.0f));
Sphere sphere = new Sphere(.4f, Primitive.GENERATE_NORMALS
| Primitive.GENERATE_TEXTURE_COORDS, appearance);
return sphere;
}
public void setupView() {
/** Add some view related things to view branch side
* of scene graph */
// add mouse interaction to the ViewingPlatform
OrbitBehavior orbit = new OrbitBehavior(canvas,
OrbitBehavior.REVERSE_ALL | OrbitBehavior.STOP_ZOOM);
orbit.setSchedulingBounds(bounds);
ViewingPlatform viewingPlatform = universe.getViewingPlatform();
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
viewingPlatform.setNominalViewingTransform();
viewingPlatform.setViewPlatformBehavior(orbit);
}
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// Create a simple Shape3D node; add it to the scene graph.
// Set up the texture map
java.net.URL texImage = null;
//texImage = new java.net.URL("file:../images/earth.jpg");
texImage=Resources.getResource("/resouce\\images\\Java3d.jpg");
Appearance app = new Appearance();
Primitive geo = createGeometry(Texture.MULTI_LEVEL_LINEAR, texImage,
app);
//spinGroup will be hooked into the interpolator
TransformGroup spinGroup = new TransformGroup();
spinGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
spinGroup.addChild(geo);
// Create a new Behavior object that will perform the
// desired operation on the specified transform and add
// it into the scene graph.
//OLD: straight constant spin
// Alpha rotationAlpha = new Alpha(-1, 4000);
//NEW: accelerate one direction, stop, rotate opposite direction
Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE
| Alpha.DECREASING_ENABLE, 0, 0, 5000, 2500, 200, 5000, 2500,
200);
RotationInterpolator rotator = new RotationInterpolator(rotationAlpha,
spinGroup);
rotator.setSchedulingBounds(bounds);
//throw in some light so we aren't stumbling
//around in the dark
Color3f lightColor = new Color3f(.5f, .5f, .5f);
AmbientLight ambientLight = new AmbientLight(lightColor);
ambientLight.setInfluencingBounds(bounds);
DirectionalLight directionalLight = new DirectionalLight();
directionalLight.setColor(lightColor);
directionalLight.setInfluencingBounds(bounds);
objRoot.addChild(rotator);
//behavior gets attached at the top
objRoot.addChild(spinGroup);
//TransformGroup and sphere
objRoot.addChild(directionalLight);
objRoot.addChild(ambientLight);
return objRoot;
}
public SupermanInterp() {
}
public void init() {
BranchGroup scene = createSceneGraph();
setLayout(new BorderLayout());
GraphicsConfiguration config =SimpleUniverse.getPreferredConfiguration();
canvas = new Canvas3D(config);
add("Center", canvas);
// Create a simple scene and attach it to the virtual universe
universe = new SimpleUniverse(canvas);
setupView();
universe.addBranchGraph(scene);
}
public void destroy() {
universe.removeAllLocales();
}
public static void main(String[] args) {
// TODO Auto-generated method stub
new MainFrame(new SupermanInterp(), 400, 400);
}
}
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