📄 pictureball.java
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package csu.chailei.test;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.image.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.awt.Container;
public class PictureBall {
public PictureBall() {
// 创建宇宙
SimpleUniverse universe = new SimpleUniverse();
// 创建容纳物体的结构
BranchGroup group = new BranchGroup();
// 建立颜色
Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
Color3f red = new Color3f(0.7f, .15f, .15f);
// 建立纹理帖图
TextureLoader loader = new TextureLoader("g:\\2.jpg","LUMINANCE", new Container());
Texture texture = loader.getTexture();
texture.setBoundaryModeS(Texture.WRAP);
texture.setBoundaryModeT(Texture.WRAP);
texture.setBoundaryColor( new Color4f( 0.0f, 1.0f, 0.0f, 0.0f ) );
// 建立纹理属性
//可以用REPLACE, BLEND 或 DECAL 代替 MODULATE
TextureAttributes texAttr = new TextureAttributes();
texAttr.setTextureMode(TextureAttributes.MODULATE);
Appearance ap = new Appearance();
ap.setTexture(texture);
ap.setTextureAttributes(texAttr);
//建立材质
ap.setMaterial(new Material(red, black, red, black, 1.0f));
// 创建一个球来展示纹理
int primflags = Primitive.GENERATE_NORMALS +Primitive.GENERATE_TEXTURE_COORDS;
Sphere sphere = new Sphere(0.5f, primflags, ap);
group.addChild(sphere);
// 创建灯光
Color3f light1Color = new Color3f(1f, 1f, 1f);
BoundingSphere bounds =new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
DirectionalLight light1= new DirectionalLight(light1Color, light1Direction);
light1.setInfluencingBounds(bounds);
group.addChild(light1);
AmbientLight ambientLight =new AmbientLight(new Color3f(.5f,.5f,.5f));
ambientLight.setInfluencingBounds(bounds);
group.addChild(ambientLight);
// 注视球体
universe.getViewingPlatform().setNominalViewingTransform();
// 把物体组加入宇宙
universe.addBranchGraph(group);
}
public static void main(String[] args) {
new PictureBall();
}
}
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