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📄 backgroundgeometry.java

📁 使用java3d进行,obj文件的加载.和实现全方位的3维场景交互
💻 JAVA
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/* * $RCSfile: BackgroundGeometry.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.6 $ * $Date: 2007/04/24 18:55:58 $ * $State: Exp $ *///package org.jdesktop.j3d.examples.background;package csu.chailei.example;import com.sun.j3d.utils.image.TextureLoader;import com.sun.j3d.utils.behaviors.mouse.*;import com.sun.j3d.utils.geometry.*;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;import java.awt.GraphicsConfiguration;import csu.chailei.example.Resources;@SuppressWarnings("serial")public class BackgroundGeometry extends javax.swing.JFrame {    private SimpleUniverse univ = null;    private BranchGroup scene = null;    private java.net.URL bgImage = null;    private BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);    public BranchGroup createSceneGraph() {        // Create the root of the branch graph        BranchGroup objRoot = new BranchGroup();        // Create a Transformgroup to scale all objects so they        // appear in the scene.        TransformGroup objScale = new TransformGroup();        Transform3D t3d = new Transform3D();        t3d.setScale(0.4);        objScale.setTransform(t3d);        objRoot.addChild(objScale);        // Create the transform group node and initialize it to the        // identity.  Enable the TRANSFORM_WRITE capability so that        // our behavior code can modify it at runtime.        TransformGroup objTrans = new TransformGroup();        objScale.addChild(objTrans);            Background bg = new Background();        bg.setApplicationBounds(bounds);	BranchGroup backGeoBranch = new BranchGroup();        Sphere sphereObj = new Sphere(1.0f, Sphere.GENERATE_NORMALS |                Sphere.GENERATE_NORMALS_INWARD |                Sphere.GENERATE_TEXTURE_COORDS |                Sphere.GENERATE_TEXTURE_COORDS_Y_UP, 45);                Appearance backgroundApp = sphereObj.getAppearance();        backGeoBranch.addChild(sphereObj);        bg.setGeometry(backGeoBranch);        objTrans.addChild(bg);        TextureLoader tex = new TextureLoader(bgImage,                new String("RGB"),                TextureLoader.BY_REFERENCE | TextureLoader.Y_UP,                this);        if (tex != null) 	    backgroundApp.setTexture(tex.getTexture());        Vector3f tranlation = new Vector3f(2.0f, 0.0f, 0.0f);        Transform3D modelTransform = new Transform3D();        Transform3D tmpTransform = new Transform3D();        double angleInc = Math.PI/8.0;        double angle = 0.0;	int numBoxes = 16;        float scaleX[] =  {0.1f, 0.2f, 0.2f, 0.3f,                           0.2f, 0.1f, 0.2f, 0.3f,                           0.1f, 0.3f, 0.2f, 0.3f,                           0.1f, 0.3f, 0.2f, 0.3f};        float scaleY[] =  {0.3f, 0.4f, 0.3f, 0.4f,                           0.3f, 0.4f, 0.3f, 0.4f,                           0.3f, 0.3f, 0.3f, 0.3f,                           0.3f, 0.3f, 0.3f, 0.4f};        float scaleZ[] =  {0.3f, 0.2f, 0.1f, 0.1f,                           0.3f, 0.2f, 0.1f, 0.3f,                           0.3f, 0.2f, 0.1f, 0.3f,                           0.3f, 0.2f, 0.1f, 0.2f};        Appearance a1 = new Appearance();        Color3f eColor    = new Color3f(0.0f, 0.0f, 0.0f);        Color3f sColor    = new Color3f(0.5f, 0.5f, 1.0f);        Color3f oColor    = new Color3f(0.5f, 0.5f, 0.3f);        Material m = new Material(oColor, eColor, oColor, sColor, 100.0f);        m.setLightingEnable(true);        a1.setMaterial(m);        for (int i=0; i<numBoxes; i++, angle += angleInc) {            modelTransform.rotY(angle);            tmpTransform.set(tranlation);            modelTransform.mul(tmpTransform);            TransformGroup tgroup = new TransformGroup(modelTransform);            objTrans.addChild(tgroup);            tgroup.addChild( new Box(scaleX[i],scaleY[i],scaleZ[i],				Box.GENERATE_NORMALS,a1));        }        // Shine it with two lights.        Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);        Color3f lColor2 = new Color3f(0.2f, 0.2f, 0.1f);        Vector3f lDir1  = new Vector3f(-1.0f, -1.0f, -1.0f);        Vector3f lDir2  = new Vector3f(0.0f, 0.0f, -1.0f);        DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);        DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2);        lgt1.setInfluencingBounds(bounds);        lgt2.setInfluencingBounds(bounds);        objScale.addChild(lgt1);        objScale.addChild(lgt2);         return objRoot;    }    private Canvas3D createUniverse() {	// Get the preferred graphics configuration for the default screen	GraphicsConfiguration config =	    SimpleUniverse.getPreferredConfiguration();	// Create a Canvas3D using the preferred configuration	Canvas3D c = new Canvas3D(config);	// Create simple universe with view branch	univ = new SimpleUniverse(c);	// This will move the ViewPlatform back a bit so the	// objects in the scene can be viewed.	univ.getViewingPlatform().setNominalViewingTransform();	// Ensure at least 5 msec per frame (i.e., < 200Hz)	univ.getViewer().getView().setMinimumFrameCycleTime(5);        TransformGroup viewTrans =                univ.getViewingPlatform().getViewPlatformTransform();                        // Create the rotate behavior node        MouseRotate behavior1 = new MouseRotate(viewTrans);        scene.addChild(behavior1);        behavior1.setSchedulingBounds(bounds);        // Create the zoom behavior node        MouseZoom behavior2 = new MouseZoom(viewTrans);        scene.addChild(behavior2);        behavior2.setSchedulingBounds(bounds);        // Create the translate behavior node        MouseTranslate behavior3 = new MouseTranslate(viewTrans);        scene.addChild(behavior3);        behavior3.setSchedulingBounds(bounds);	return c;    }    /**     * Creates new form BackgroundGeometry     */    public BackgroundGeometry() {        if (bgImage == null) {	    // the path to the image for an applet	    bgImage = Resources.getResource("resources/images/bg.jpg");	    if (bgImage == null) {	      System.err.println("resources/images/bg.jpg not found");	      System.exit(1);            }            	}	// Initialize the GUI components	initComponents();        // Create the content branch and add it to the universe	scene = createSceneGraph(); 	// Create Canvas3D and SimpleUniverse; add canvas to drawing panel	Canvas3D c = createUniverse();	drawingPanel.add(c, java.awt.BorderLayout.CENTER);               // Let Java 3D perform optimizations on this scene graph.        scene.compile();	univ.addBranchGraph(scene);    }    // ----------------------------------------------------------------        /** This method is called from within the constructor to     * initialize the form.     * WARNING: Do NOT modify this code. The content of this method is     * always regenerated by the Form Editor.     */    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents    private void initComponents() {        drawingPanel = new javax.swing.JPanel();        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);        setTitle("BackgroundGeometry");        drawingPanel.setLayout(new java.awt.BorderLayout());        drawingPanel.setOpaque(false);        drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));        getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);        pack();    }// </editor-fold>//GEN-END:initComponents        /**     * @param args the command line arguments     */    public static void main(String args[]) {        java.awt.EventQueue.invokeLater(new Runnable() {            public void run() {                new BackgroundGeometry().setVisible(true);            }        });    }        // Variables declaration - do not modify//GEN-BEGIN:variables    private javax.swing.JPanel drawingPanel;    // End of variables declaration//GEN-END:variables    }

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