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📄 avl.h

📁 BCAST Implementation for NS2
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/* *   OSPFD routing daemon *   Copyright (C) 1998 by John T. Moy *    *   This program is free software; you can redistribute it and/or *   modify it under the terms of the GNU General Public License *   as published by the Free Software Foundation; either version 2 *   of the License, or (at your option) any later version. *    *   This program is distributed in the hope that it will be useful, *   but WITHOUT ANY WARRANTY; without even the implied warranty of *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *   GNU General Public License for more details. *    *   You should have received a copy of the GNU General Public License *   along with this program; if not, write to the Free Software *   Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *//* * Defines for AVL balanced trees * These are not entirely general, but instead always * have as keys two unsigned 32-bit integers *//* Each element on the AVL tree is represented as * a AVLitem */class AVLitem {    uns32 _index1;	// Most significant half of index    uns32 _index2;	// Least significant half    AVLitem *right; 	// Right pointer    AVLitem *left; 	// Left pointer    int16 balance:3,	// AVL balance factor	in_db:1;	// In database?protected:    int16 refct; 	// Reference countpublic:    AVLitem *sll; 	// Next in ordered list    AVLitem(uns32, uns32);    virtual ~AVLitem();    inline int valid();    inline void ref();    inline void deref();    inline void chkref();    inline bool not_referenced();    inline uns32 index1();    inline uns32 index2();    inline AVLitem *go_right();    inline AVLitem *go_left();    friend class AVLtree;    friend class AVLsearch;    friend void left_shift(AVLitem **);    friend void dbl_left_shift(AVLitem **);    friend void right_shift(AVLitem **);    friend void dbl_right_shift(AVLitem **);};inline int AVLitem::valid(){    return(in_db);}inline void AVLitem::ref(){    refct++;}inline bool AVLitem::not_referenced(){    return(refct == 0);}inline uns32 AVLitem::index1(){    return(_index1);}inline uns32 AVLitem::index2(){    return(_index2);}inline AVLitem *AVLitem::go_right(){    return(right);}inline AVLitem *AVLitem::go_left(){    return(left);}/* Dereference an AVL entry, freeing it if both a) its reference * count is now zero and b) it is no longer in the database. */inline void AVLitem::deref(){    if (refct >= 1)	refct--;    if (refct == 0 && !in_db)	delete this;}/* Similar to above, except don't decrement the reference count. * Free the element if its reference count is zero and its no longer * in the database. */inline void AVLitem::chkref()			{    if (refct == 0 && !in_db)	delete this;}/* Each balanced AVL tree has a root element, and functions to * add and delete elements. */class AVLtree {    AVLitem *_root; 	// Root element    uns32 count; 	// # elements on tree    uns32 instance;	// Changes on add and deletespublic:    AVLitem *sllhead;	// Order list head    inline AVLtree();    inline AVLitem *root();// Access AVL tree root    inline int size();    AVLitem *find(uns32 key1, uns32 key2=0) const;    AVLitem *previous(uns32 key1, uns32 key2=0) const;    void add(AVLitem *); // Add element to tree    void remove(AVLitem *); // Remove element from tree    void clear();friend class AVLsearch;};inline AVLtree::AVLtree() : _root(0), count(0), instance(0), sllhead(0){}inline AVLitem *AVLtree::root(){    return(_root);}inline int AVLtree::size(){    return(count);}/* Iterator through an AVL tree, performing a depth first search. * Note that we could have cached a place in the tree (via a stack) * instead of just keeping indexes; that would have been more efficient, * but would force the iterator to lock out tree updates. */class AVLsearch {    AVLtree *tree;	 // Tree to search    uns32 instance;	// Corresponding tree instance    uns32 c_index1;	// current place    uns32 c_index2;    AVLitem *current;public:    inline AVLsearch(AVLtree *);    void seek(uns32 key1, uns32 key2);    inline void seek(AVLitem *item);    AVLitem *next();};inline AVLsearch::AVLsearch(AVLtree *avltree): tree(avltree), c_index1(0), c_index2(0), current(0){        instance = tree->instance;}void AVLsearch::seek(AVLitem *item){    seek(item->index1(), item->index2());}

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