📄 myball.h
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#if !defined(AFX_MYBALL_H__D117FD1F_6C93_4A1F_9E64_537457BD2595__INCLUDED_)
#define AFX_MYBALL_H__D117FD1F_6C93_4A1F_9E64_537457BD2595__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MyBall.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CMyBall window
class CMyBall : public CWnd
{
// Construction
public:
CMyBall();
CRect m_rect;
CBrush m_brush;
CMyBall(CWnd *pParent, UINT id);
UINT m_id;
int m_nSpeed;
int x, y, dx, dy;
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMyBall)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMyBall();
// Generated message map functions
protected:
CWnd * m_pParent;
//{{AFX_MSG(CMyBall)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
private:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYBALL_H__D117FD1F_6C93_4A1F_9E64_537457BD2595__INCLUDED_)
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