📄 playballdlg.cpp
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// playBallDlg.cpp : implementation file
//
#include "stdafx.h"
#include "playBall.h"
#include "playBallDlg.h"
#include "DlgSetUp.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define BALL_ID 10000
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPlayBallDlg dialog
CPlayBallDlg::CPlayBallDlg(CWnd* pParent /*=NULL*/)
: CDialog(CPlayBallDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CPlayBallDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_changeCol = 0;
m_bClick = FALSE;
m_nTimeDif = 20;
m_nSize = 20;
m_nSpeed = 5;
m_maxNum = 50;
m_ballRect.SetRect(0, 0, m_nSize, m_nSize);
m_bollClr = RGB(255, 0, 0);
}
void CPlayBallDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPlayBallDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPlayBallDlg, CDialog)
//{{AFX_MSG_MAP(CPlayBallDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_LBUTTONDOWN()
ON_WM_DESTROY()
ON_COMMAND(ID_SETUP, OnSetup)
ON_WM_SIZE()
ON_WM_RBUTTONDOWN()
ON_COMMAND(ID_CLEAR, OnClear)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPlayBallDlg message handlers
BOOL CPlayBallDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// SetTimer(1, 20, NULL);
return TRUE; // return TRUE unless you set the focus to a control
}
void CPlayBallDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CPlayBallDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
CRect rect;
GetClientRect(&rect);
if (IsIconic())
{
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
dc.DrawFocusRect(rect);
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CPlayBallDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CPlayBallDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
if(m_aBall.GetSize() >= m_maxNum)
return;
CMyBall *pBall = new CMyBall(this, m_aBall.GetSize());
CString strMyClass;
pBall->m_brush.CreateSolidBrush(m_bollClr);
try
{
strMyClass = AfxRegisterWndClass(CS_VREDRAW | CS_HREDRAW, 0,
(HBRUSH)pBall->m_brush, 0);
}
catch (CResourceException* pEx)
{
AfxMessageBox(_T("Couldn't register class! (Already registered?)"));
pEx->Delete();
}
pBall->m_nSpeed = m_nSpeed;
CRect rc;
GetClientRect(&rc);
CPoint pt = point;
if(pt.x > rc.right - m_nSize * 2)
pt.x = rc.right - m_nSize * 2;
if(pt.y > rc.bottom - m_nSize * 2)
pt.y = rc.bottom - m_nSize * 2;
pBall->m_rect = CRect(pt.x, pt.y, pt.x + m_nSize * 2, pt.y + m_nSize * 2);
pBall->Create(strMyClass, NULL, WS_CHILD | WS_VISIBLE,
pBall->m_rect, this, BALL_ID + m_aBall.GetSize());
pBall->ShowWindow(SW_SHOW);
m_aBall.Add(pBall);
CDialog::OnLButtonDown(nFlags, point);
}
void CPlayBallDlg::OnDestroy()
{
CDialog::OnDestroy();
while(m_aBall.GetSize() > 0)
{
CMyBall *pBall = m_aBall.GetAt(0);
delete pBall;
m_aBall.RemoveAt(0);
}
}
void CPlayBallDlg::OnSetup()
{
CDlgSetUp dlg;
dlg.m_nSize = m_nSize;
dlg.m_nSpeed = m_nSpeed;
dlg.m_nMaxNum = m_maxNum;
if(IDOK == dlg.DoModal())
{
m_nSize = dlg.m_nSize;
m_nSpeed = dlg.m_nSpeed;
m_maxNum = dlg.m_nMaxNum;
}
}
void CPlayBallDlg::OnSize(UINT nType, int cx, int cy)
{
CDialog::OnSize(nType, cx, cy);
if(m_hWnd != NULL)
RedrawWindow();
}
void CPlayBallDlg::OnRButtonDown(UINT nFlags, CPoint point)
{
int n = m_aBall.GetSize();
if(n == 0)
return;
n--;
CMyBall *pBall = (CMyBall *)m_aBall.GetAt(n);
delete pBall;
m_aBall.RemoveAt(n);
CDialog::OnRButtonDown(nFlags, point);
}
void CPlayBallDlg::OnClear()
{
int n = m_aBall.GetSize();
while(n-- > 0)
{
CMyBall *pBall = (CMyBall *)m_aBall.GetAt(n);
delete pBall;
m_aBall.RemoveAt(n);
}
}
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