📄 playballdlg.h
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// playBallDlg.h : header file
//
#if !defined(AFX_PLAYBALLDLG_H__43F6339A_1DD7_4DF4_874D_8F69EEA93F39__INCLUDED_)
#define AFX_PLAYBALLDLG_H__43F6339A_1DD7_4DF4_874D_8F69EEA93F39__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MyBall.h"
/////////////////////////////////////////////////////////////////////////////
// CPlayBallDlg dialog
class CPlayBallDlg : public CDialog
{
// Construction
public:
CPlayBallDlg(CWnd* pParent = NULL); // standard constructor
CRect m_rect;
int m_nSize;
int m_nSpeed;
int m_maxNum;
int m_changeCol;
BOOL m_bClick;
COLORREF m_bollClr;
CRect m_ballRect;
int m_nTimeDif;
CTypedPtrArray <CObArray, CMyBall *> m_aBall;
// Dialog Data
//{{AFX_DATA(CPlayBallDlg)
enum { IDD = IDD_PLAYBALL_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlayBallDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CPlayBallDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnDestroy();
afx_msg void OnSetup();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnClear();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYBALLDLG_H__43F6339A_1DD7_4DF4_874D_8F69EEA93F39__INCLUDED_)
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