📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "SuperMarket.h"
#include "MainFrm.h"
#include "EnterDlg.h"
#include "AddPersonDlg.h"
#include "DeleteDlg.h"
#include "SaleDlg.h"
#include "ServerDlg.h"
#include "OosSearchDlg.h"
#include "AddNewMerchandiseDlg.h"
#include "BackMerchandiseDlg.h"
#include "SearchPersonDlg.h"
#include "SalaryDlg.h"
#include "FinaceDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNAMIC(CMainFrame, CMDIFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CMDIFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_UPDATE_COMMAND_UI(IDM_ENTER, OnUpdateEnter)
ON_UPDATE_COMMAND_UI(IDM_EXIT, OnUpdateExit)
ON_COMMAND(IDM_ENTER, OnEnter)
ON_COMMAND(IDM_EXIT, OnExit)
ON_UPDATE_COMMAND_UI(IDM_ADD_PERSON, OnUpdateAddPerson)
ON_COMMAND(IDM_ADD_PERSON, OnAddPerson)
ON_UPDATE_COMMAND_UI(IDM_DELETE_PERSOM, OnUpdateDeletePersom)
ON_COMMAND(IDM_DELETE_PERSOM, OnDeletePersom)
ON_UPDATE_COMMAND_UI(IDM_SALE, OnUpdateSale)
ON_COMMAND(IDM_SALE, OnSale)
ON_COMMAND(IDM_CUSTOMER_SEARCH, OnCustomerSearch)
ON_UPDATE_COMMAND_UI(IDM_CUSTOMER_SEARCH, OnUpdateCustomerSearch)
ON_UPDATE_COMMAND_UI(IDM_OOS_SEARCH, OnUpdateOosSearch)
ON_COMMAND(IDM_OOS_SEARCH, OnOosSearch)
ON_UPDATE_COMMAND_UI(IDM_NEW_MERCHANDISE, OnUpdateNewMerchandise)
ON_COMMAND(IDM_NEW_MERCHANDISE, OnNewMerchandise)
ON_UPDATE_COMMAND_UI(IDM_BACK_MERCHANDISE, OnUpdateBackMerchandise)
ON_COMMAND(IDM_BACK_MERCHANDISE, OnBackMerchandise)
ON_UPDATE_COMMAND_UI(IDM_SEARCH_PERSON, OnUpdateSearchPerson)
ON_COMMAND(IDM_SEARCH_PERSON, OnSearchPerson)
ON_UPDATE_COMMAND_UI(IDM_SALARY_SET, OnUpdateSalarySet)
ON_COMMAND(IDM_SALARY_SET, OnSalarySet)
ON_UPDATE_COMMAND_UI(IDM_FINACE, OnUpdateFinace)
ON_COMMAND(IDM_FINACE, OnFinace)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
m_exit_flag = false;
m_enter_flag = true;
m_person_flag = false;
m_sale_flag = false;
m_server_flag = false;
m_circulate_flag = false;
m_finace_flag = false;
}
CMainFrame::~CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CMDIFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CMDIFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.style |= WS_MAXIMIZE;
// cs.style |= WS_DLGFRAME;
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CMDIFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CMDIFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnUpdateEnter(CCmdUI* pCmdUI) //进入系统状态
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_enter_flag);
}
void CMainFrame::OnUpdateExit(CCmdUI* pCmdUI) //退出系统状态
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_exit_flag);
}
void CMainFrame::OnEnter() //进入系统
{
// TODO: Add your command handler code here
CEnterDlg E_Dlg;
E_Dlg.DoModal();
if(E_Dlg.enter_success == true)
{
m_enter_flag = false;
m_exit_flag = true;
}
if(E_Dlg.manager==true)
{
m_enter_flag = false;
m_exit_flag = true;
m_person_flag = true;
m_sale_flag = true;
m_server_flag = true;
m_circulate_flag = true;
m_finace_flag = true;
}
if(E_Dlg.employee == true)
{
m_enter_flag = false;
if(E_Dlg.department == "人事部门")
{
m_person_flag = true;
}
if(E_Dlg.department == "销售部门")
{
m_sale_flag = true;
}
if(E_Dlg.department == "客服部门")
{
m_server_flag = true;
}
if(E_Dlg.department == "物流部门")
{
m_circulate_flag = true;
}
if(E_Dlg.department == "财务部门")
{
m_finace_flag = true;
}
}
}
void CMainFrame::OnUpdateAddPerson(CCmdUI* pCmdUI) //增添人员状态
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_person_flag);
}
void CMainFrame::OnAddPerson() //增添员工操作
{
// TODO: Add your command handler code here
CAddPersonDlg A_Dlg;
A_Dlg.DoModal();
}
void CMainFrame::OnUpdateDeletePersom(CCmdUI* pCmdUI) //删减人员状态
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_person_flag);
}
void CMainFrame::OnDeletePersom() //删减人员操作
{
// TODO: Add your command handler code here
CDeleteDlg D_Dlg;
D_Dlg.DoModal();
}
void CMainFrame::OnUpdateSale(CCmdUI* pCmdUI) //出售商品状态
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_sale_flag);
}
void CMainFrame::OnSale() //出售商品操作
{
// TODO: Add your command handler code here
CSaleDlg S_Dlg;
S_Dlg.DoModal();
}
void CMainFrame::OnUpdateCustomerSearch(CCmdUI* pCmdUI) //顾客查询状态
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_server_flag);
}
void CMainFrame::OnCustomerSearch() //顾客查询操作
{
// TODO: Add your command handler code here
CServerDlg S_Dlg;
S_Dlg.DoModal();
}
void CMainFrame::OnUpdateOosSearch(CCmdUI* pCmdUI) //缺货查询状态
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_circulate_flag);
}
void CMainFrame::OnOosSearch() //缺货查询操作
{
// TODO: Add your command handler code here
COosSearchDlg O_Dlg;
O_Dlg.DoModal();
}
void CMainFrame::OnUpdateNewMerchandise(CCmdUI* pCmdUI) //商品入库状态
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_circulate_flag);
}
void CMainFrame::OnNewMerchandise() //商品入库操作
{
// TODO: Add your command handler code here
CAddNewMerchandiseDlg A_Dlg;
A_Dlg.DoModal();
}
void CMainFrame::OnExit() //退出系统改变状态
{
// TODO: Add your command handler code here
m_enter_flag = true;
m_exit_flag = false;
m_person_flag = false;
m_sale_flag = false;
m_server_flag = false;
m_circulate_flag = false;
m_finace_flag = false;
}
void CMainFrame::OnUpdateBackMerchandise(CCmdUI* pCmdUI) //退货处理状态
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_server_flag);
}
void CMainFrame::OnBackMerchandise() //退货处理操作
{
// TODO: Add your command handler code here
CBackMerchandiseDlg B_Dlg;
B_Dlg.DoModal();
}
void CMainFrame::OnUpdateSearchPerson(CCmdUI* pCmdUI) //人员查询状态
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_person_flag);
}
void CMainFrame::OnSearchPerson() //人员查询操作
{
// TODO: Add your command handler code here
CSearchPersonDlg S_Dlg;
S_Dlg.DoModal();
}
void CMainFrame::OnUpdateSalarySet(CCmdUI* pCmdUI) //工资状态
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_person_flag);
}
void CMainFrame::OnSalarySet() //工资调动
{
// TODO: Add your command handler code here
CSalaryDlg S_Dlg;
S_Dlg.DoModal();
}
void CMainFrame::OnUpdateFinace(CCmdUI* pCmdUI) //财务统计状态
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_finace_flag);
}
void CMainFrame::OnFinace() //财务统计操作
{
// TODO: Add your command handler code here
CFinaceDlg F_Dlg;
F_Dlg.DoModal();
}
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