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📄 basestation.h

📁 Bubble Oscillation Algorithm. It is used to implement balancing load traffic, which is similar to wh
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//////////////////////////////////////////////////////////////////////
//  Title:        A Cooperative Negotiation Approach for Cellular Coverage Control
//
//  Description:  Using cooperative negotiation to dynamically control the cell size and 
//                shapes according to different call traffic distributions. 
//
//  Copyright:    Copyright (c) 2002
//  Company:      Elec. Eng., Queen Mary, University of London
//  @author       Lin Du
//  @version      1.0
//
//////////////////////////////////////////////////////////////////////

#if !defined(BaseStation_H_INCLUDED)
#define BaseStation_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

// Disable the warning message 4786
#pragma warning(disable:4786)

#include <cstdlib>
#include <cmath>
#include <vector>
#include <map>

#include "Constants.h"
#include "TrafficUnit.h"
#include "BSAgent.h"
#include "TestBed.h"
#include "MAS_DF.h"
#include "Evaluator.h"

using namespace std;

// The maximum number of served MS for one BS
const static int MAX_SERVED_TU_NUMBER = (int)(AVG_CAPACITY/MIN_DEMAND) + 1;

class TrafficUnit;
class BSAgent;
class TestBed;

class MAS_DF;

typedef vector<TrafficUnit *> P_TU_V;

class BaseStation : public Point {
public:
  // Average Transmitting Power of this BS, calculated according by traffic density nearby.
  double avgTransPower;

  // Default constructor and de-constructor.
  BaseStation();
  virtual ~BaseStation();

  /*
   * Initial the BS by X and Y in new coordinate.
   */
  BaseStation(double X, double Y, double cap, int ID, int Color, MAS_DF *df);

  /**
   * Get information of nearby MS
   */
  void findPossibleTU( TrafficUnit *tu[TU_NUMBER], double simTime);

  /**
   * Return the ID
   */
  int getID() const;

  /**
   * Return the base station agent;
   */
  BSAgent *getAgent() const;

  /**
   * Reset this base station
   */
  void reset();

  /** 
   * Read currScheme from BSAgent, and apply it to base station
   */
  void applyCurrScheme();

  /**
   * Perform the assignment, only used for conventional allocation schemes (circular)
   */
  void assignment();

  /**
   * save the assignment results into currentScheme, only used for the first time.
   */
  void saveAssignment();

  /**
   * Return the physical capacity of this BS
   */
  double getCapacity() const;

  /**
   * Return the utilization of this BS
   */
  double getUtilization() const;

  /**
   * Return the number of the blocked MS near this BS
   */
  double getBlocked();

  /**
   * Return the prospective load of possible TUs
   */
  double getProspectiveLoad();

  /**
   * Return the color of this BS
   */
  int getColor() const;

  /**
   * Receive message from communication link.
   */
  void recvMsg(void *msg_buf);

  /**
   * Find the adjacent base stations.
   */
  void findNeighbour(BaseStation *bs[BS_NUMBER]);

  /**
   * Return the local perceived demand of a neighbour
   */
  double getNbrDemand(int nbr);

  // friend class
  friend class BSAgent;

  /*
   * friend opterators
   */
  friend bool operator==(const BaseStation &bs1, const BaseStation &bs2);
  friend bool operator!=(const BaseStation &bs1, const BaseStation &bs2);
  friend bool operator==(const BaseStation &bs1, int ID);
  friend bool operator!=(const BaseStation &bs1, int ID);

private:
  int    ID;
	double capacity;
  int    Color;

  double utilization;  
  P_TU_V possibleTU;        // All the MS near this BS
  double prospectiveLoad;   // The local prospective load

  BaseStation *Neighbour[6];
  double nbrDemand[6];      // Neighbour load on local point of view.

  BSAgent *agent;
};

#endif // !defined(BaseStation_H_INCLUDED)

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