📄 random.cpp
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*/
void BSD_srandom( unsigned long x ) {
register long i;
if (rand_type == TYPE_0)
state[0] = x;
else {
state[0] = x;
for (i = 1; i < rand_deg; i++)
state[i] = good_rand(state[i - 1]);
fptr = &state[rand_sep];
rptr = &state[0];
for (i = 0; i < 10 * rand_deg; i++)
(void) BSD_random();
}
}
/*
* initstate:
*
* Initialize the state information in the given array of n bytes for future
* random number generation. Based on the number of bytes we are given, and
* the break values for the different R.N.G.'s, we choose the best (largest)
* one we can and set things up for it. srandom() is then called to
* initialize the state information.
*
* Note that on return from srandom(), we set state[-1] to be the type
* multiplexed with the current value of the rear pointer; this is so
* successive calls to initstate() won't lose this information and will be
* able to restart with setstate().
*
* Note: the first thing we do is save the current state, if any, just like
* setstate() so that it doesn't matter when initstate is called.
*
* Returns a pointer to the old state.
*
* Note: The Sparc platform requires that arg_state begin on a long
* word boundary; otherwise a bus error will occur. Even so, lint will
* complain about mis-alignment, but you should disregard these messages.
*/
char *initstate(unsigned long seed, /* seed for R.N.G. */
char *arg_state, /* pointer to state array */
long n) { /* # bytes of state info */
register char *ostate = (char *)(&state[-1]);
register long *long_arg_state = (long *) arg_state;
if (rand_type == TYPE_0)
state[-1] = rand_type;
else
state[-1] = MAX_TYPES * (rptr - state) + rand_type;
if (n < BREAK_0) {
(void)fprintf(stderr, "random: not enough state (%ld bytes); ignored.\n", n);
return(0);
}
if (n < BREAK_1) {
rand_type = TYPE_0;
rand_deg = DEG_0;
rand_sep = SEP_0;
} else if (n < BREAK_2) {
rand_type = TYPE_1;
rand_deg = DEG_1;
rand_sep = SEP_1;
} else if (n < BREAK_3) {
rand_type = TYPE_2;
rand_deg = DEG_2;
rand_sep = SEP_2;
} else if (n < BREAK_4) {
rand_type = TYPE_3;
rand_deg = DEG_3;
rand_sep = SEP_3;
} else {
rand_type = TYPE_4;
rand_deg = DEG_4;
rand_sep = SEP_4;
}
state = (long *) (long_arg_state + 1); /* first location */
end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */
BSD_srandom(seed);
if (rand_type == TYPE_0)
long_arg_state[0] = rand_type;
else
long_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
return(ostate);
}
/*
* getstate:
*
* Return the state from the current RNG
*
* Can be used to re-start RNG later with setstate;
*
*/
char *getstate( int *length ) { /* store the length of the array */
/* store the position of rptr */
if (rand_type == TYPE_0)
state[-1] = rand_type;
else
state[-1] = MAX_TYPES * (rptr - state) + rand_type;
/* return the length of state array */
*length = (end_ptr - state + 1) * 4;
return (char *)(&state[-1]);
}
/*
* setstate:
*
* Restore the state from the given state array.
*
* Note: it is important that we also remember the locations of the pointers
* in the current state information, and restore the locations of the pointers
* from the old state information. This is done by multiplexing the pointer
* location into the zeroeth word of the state information.
*
* Note that due to the order in which things are done, it is OK to call
* setstate() with the same state as the current state.
*
* Returns a pointer to the old state information.
*
* Note: The Sparc platform requires that arg_state begin on a long
* word boundary; otherwise a bus error will occur. Even so, lint will
* complain about mis-alignment, but you should disregard these messages.
*/
char *setstate(char *arg_state) { /* pointer to state array */
register long *new_state = (long *) arg_state;
register long type = new_state[0] % MAX_TYPES;
register long rear = new_state[0] / MAX_TYPES;
char *ostate = (char *)(&state[-1]);
if (rand_type == TYPE_0)
state[-1] = rand_type;
else
state[-1] = MAX_TYPES * (rptr - state) + rand_type;
switch(type) {
case TYPE_0:
case TYPE_1:
case TYPE_2:
case TYPE_3:
case TYPE_4:
rand_type = type;
rand_deg = degrees[type];
rand_sep = seps[type];
break;
default:
(void)fprintf(stderr, "random: state info corrupted; not changed.\n");
}
state = (long *) (new_state + 1);
if (rand_type != TYPE_0) {
rptr = &state[rear];
fptr = &state[(rear + rand_sep) % rand_deg];
}
end_ptr = &state[rand_deg]; /* set end_ptr too */
return(ostate);
}
/*
* random:
*
* If we are using the trivial TYPE_0 R.N.G., just do the old linear
* congruential bit. Otherwise, we do our fancy trinomial stuff, which is
* the same in all the other cases due to all the global variables that have
* been set up. The basic operation is to add the number at the rear pointer
* into the one at the front pointer. Then both pointers are advanced to
* the next location cyclically in the table. The value returned is the sum
* generated, reduced to 31 bits by throwing away the "least random" low bit.
*
* Note: the code takes advantage of the fact that both the front and
* rear pointers can't wrap on the same call by not testing the rear
* pointer if the front one has wrapped.
*
* Returns a 31-bit random number.
*/
long BSD_random() {
register long i;
register long *f, *r;
if (rand_type == TYPE_0) {
i = state[0];
state[0] = i = (good_rand(i)) & 0x7fffffff;
} else {
/*
* Use local variables rather than static variables for speed.
*/
f = fptr; r = rptr;
*f += *r;
i = (*f >> 1) & 0x7fffffff; /* chucking least random bit */
if (++f >= end_ptr) {
f = state;
++r;
}
else if (++r >= end_ptr) {
r = state;
}
fptr = f; rptr = r;
}
return(i);
}
/* For testing */
/*
main() {
int i, len;
char buf1[128], *p, buf2[128];
printf("seeding random with 0x19610910: \n");
// BSD_srandom(0x19610910);
BSD_srandom(0x19610911);
printf("generating 10 pseudo-random numbers:\n");
for (i = 0; i < 10; i++) {
printf("next random number = %d\n", BSD_random());
}
printf("\nsave the state......\n");
p = getstate(&len);
for(i=0; i<len; i++) {
buf1[i]=*p;
buf2[i]=*p;
p++;
}
printf("\ngenerating the next 10 pseudo-random numbers:\n");
for (i = 0; i < 10; i++) {
printf("next random number = %d\n", BSD_random());
}
printf("\nrestore the state......\n");
setstate(buf1);
printf("\ngenerating another 10 pseudo-random numbers:\n");
for (i = 0; i < 10; i++) {
printf("next random number = %d\n", BSD_random());
}
printf("\nrestore the state again......\n");
setstate(buf2);
printf("\ngenerating another 10 pseudo-random numbers:\n");
for (i = 0; i < 10; i++) {
printf("next random number = %d\n", BSD_random());
}
return 0;
}
*/
/* for testing */
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