callgenerator.cpp

来自「Bubble Oscillation Algorithm. It is used」· C++ 代码 · 共 92 行

CPP
92
字号
//////////////////////////////////////////////////////////////////////
//  Title:        A Cooperative Negotiation Approach for Cellular Coverage Control
//
//  Description:  Using cooperative negotiation to dynamically control the cell size and 
//                shapes according to different call traffic distributions. 
//
//  Copyright:    Copyright (c) 2002
//  Company:      Elec. Eng., Queen Mary, University of London
//  @author       Lin Du
//  @version      1.0
//
//////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////
// Simple call generator, only used for snapshot simulation.
//////////////////////////////////////////////////////////////////////

// allGenerator.cpp: implementation of the CallGenerator class.
//
//////////////////////////////////////////////////////////////////////

#include "CallGenerator.h"

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CallGenerator::CallGenerator() {
  prevTime = 0;
  isTalking = false;

  lambda = CALL_ARRIVAL_RATE;
  arrivalTime = this->getRnd();

  lambda = 1.0 / CALL_HOLDING_TIME;
  holdingTime = this->getRnd();
  while ( holdingTime < MIN_HOLDING_TIME ) 
    holdingTime = this->getRnd();
}

CallGenerator::~CallGenerator() {

}

//////////////////////////////////////////////////////////////////////
// decide if this MS want to talk or not.
//////////////////////////////////////////////////////////////////////
bool CallGenerator::talking(double currentTime) {
  // Check if this MS on talking
  if( isTalking ) {
    // on talking, check if it want to stop.
    if( currentTime - prevTime > holdingTime ) {
      // stop talking
      prevTime = currentTime;
      isTalking = false;
      // set arrival time for the next call 
      lambda = CALL_ARRIVAL_RATE;
      arrivalTime = this->getRnd();
    }
  }else {
    // not talking, check if it want to talk now
    if( currentTime - prevTime > ( arrivalTime - holdingTime ) ) {
      //  start to talk
      prevTime = currentTime;
      isTalking = true;
      // set arrival time for the next call 
      lambda = 1.0 / CALL_HOLDING_TIME;
      holdingTime = this->getRnd();
    }
  }
  return isTalking;
}

//////////////////////////////////////////////////////////////////////
// Return the state of this object
//////////////////////////////////////////////////////////////////////
void CallGenerator::getState(bool *isTalking, double *prevTime, double *arrivalTime, double *holdingTime) {
  *isTalking = this->isTalking;
  *prevTime = this->prevTime;
  *arrivalTime = this->arrivalTime;
  *holdingTime = this->holdingTime;
}

//////////////////////////////////////////////////////////////////////
// Reset the state of this object
//////////////////////////////////////////////////////////////////////
void CallGenerator::reset(bool isTalking, double prevTime, double arrivalTime, double holdingTime) {
  this->isTalking = isTalking;
  this->prevTime  = prevTime;
  this->arrivalTime = arrivalTime;
  this->holdingTime = holdingTime;
}

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