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📄 createdirectiveset.sql

📁 天之炼狱OpenDE_SQL.tar.gz
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		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:ImWalkingWall)			(ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,20)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (58,'Chief Moderas','		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,90)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotParalyzed)			(ACTION:UseSkill,SKILL_PARALYZE,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ACID_TOUCH,20)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotGreenPoisoned)			(ACTION:UseSkill,SKILL_GREEN_POISON,20)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotInDarkness)			(ACTION:UseSkill,SKILL_DARKNESS,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:UseSkill,SKILL_ACID_BOLT,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (59,'Chief Dark Screamer','		DIRECTIVE BEGIN			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,90)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(CONDITION:ImBat)			(ACTION:UseSkill,SKILL_UN_TRANSFORM,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ACID_TOUCH,20)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotParalyzed)			(ACTION:UseSkill,SKILL_PARALYZE,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotDoomed)			(ACTION:UseSkill,SKILL_DOOM,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotGreenStalkered)			(ACTION:UseSkill,SKILL_GREEN_STALKER,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotDarkbluePoisoned)			(ACTION:UseSkill,SKILL_DARKBLUE_POISON,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:ImWalkingWall)			(ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (60,'Chief Chaos Knight','		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_SINGLE_BLOW,70)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeClose)			(ACTION:UseSkill,SKILL_BLOODY_WAVE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:ImWalkingWall)			(ACTION:UseSkill,SKILL_HIDE,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (61,'Chief Chaos Knight','		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_SINGLE_BLOW,70)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeClose)			(ACTION:UseSkill,SKILL_CRITICAL_GROUND,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:ImWalkingWall)			(ACTION:UseSkill,SKILL_HIDE,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (62,'Chief Lord Darkness','		DIRECTIVE BEGIN			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,90)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(CONDITION:ImBat)			(ACTION:UseSkill,SKILL_UN_TRANSFORM,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_BLOODY_NAIL,50)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeInMissile)			(CONDITION:EnemyNotHallucination)			(ACTION:UseSkill,SKILL_HALLUCINATION,20)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotParalyzed)			(ACTION:UseSkill,SKILL_PARALYZE,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:UseSkill,SKILL_DARKNESS,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:UseSkill,SKILL_BLOODY_KNIFE,50)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:ImWalkingWall)			(ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (63,'Chief Hell Wizard','		DIRECTIVE BEGIN			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,90)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(CONDITION:ImBat)			(ACTION:UseSkill,SKILL_UN_TRANSFORM,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_BLOODY_NAIL,20)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeInMissile)			(ACTION:UseSkill,SKILL_BLOODY_BALL,20)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotParalyzed)			(ACTION:UseSkill,SKILL_PARALYZE,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotDoomed)			(ACTION:UseSkill,SKILL_DOOM,20)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotSeduction)			(ACTION:UseSkill,SKILL_SEDUCTION,20)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotDarkbluePoisoned)			(ACTION:UseSkill,SKILL_DARKBLUE_POISON,20)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:ImWalkingWall)			(ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (64,'Chief Dark Guardian','		DIRECTIVE BEGIN			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,90)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(CONDITION:ImBat)			(ACTION:UseSkill,SKILL_UN_TRANSFORM,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_BLOODY_NAIL,50)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotParalyzed)			(ACTION:UseSkill,SKILL_PARALYZE,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:UseSkill,SKILL_DARKNESS,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:UseSkill,SKILL_BLOODY_KNIFE,50)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:ImWalkingWall)			(ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (65,'Chief Lord Chaos','		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:ImWalkingWall)			(ACTION:UseSkill,SKILL_HIDE,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (66,'Dark Berith','	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMelee)		(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMissile)		(ACTION:Approach)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeOutOfSight)		(ACTION:Forget)	DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (67,'Lich Jel','	DIRECTIVE BEGIN		(CONDITION:ImHiding)		(ACTION:UseSkill,SKILL_UN_BURROW,90)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:ImInBadPosition)		(ACTION:MoveRandom,80)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(CONDITION:EnemyNotParalyzed)		(ACTION:UseSkill,SKILL_PARALYZE,20)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(CONDITION:EnemyTileNotAcidSwamp)		(ACTION:UseSkill,SKILL_ACID_SWAMP,25)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(CONDITION:EnemyNotDeath)		(ACTION:UseSkill,SKILL_DEATH,20)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(CONDITION:EnemyNotDoomed)		(ACTION:UseSkill,SKILL_DOOM,12)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(CONDITION:EnemyNotSeduction)		(ACTION:UseSkill,SKILL_SEDUCTION,14)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMelee)		(ACTION:UseSkill,SKILL_BLOODY_WAVE,16)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(ACTION:UseSkill,SKILL_BLOODY_KNIFE,20)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(ACTION:UseSkill,SKILL_POISON_STORM,25)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(ACTION:UseSkill,SKILL_ACID_STORM,33)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(ACTION:UseSkill,SKILL_ACID_STRIKE,50)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(ACTION:UseSkill,SKILL_POISON_STRIKE,100)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMissile)		(ACTION:Approach)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeOutOfSight)		(ACTION:Forget)	DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (68,'Mount Crag','	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMelee)		(ACTION:UseSkill,SKILL_CRITICAL_GROUND,100)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMissile)		(ACTION:Approach)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeOutOfSight)		(ACTION:Forget)	DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (69,'Giant Os','	DIRECTIVE BEGIN		(CONDITION:ImHiding)		(ACTION:UseSkill,SKILL_UN_BURROW,90)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:ImInBadPosition)		(ACTION:MoveRandom,80)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(CONDITION:EnemyNotDoomed)		(ACTION:UseSkill,SKILL_DOOM,10)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(CONDITION:EnemyTileNotAcidSwamp)		(ACTION:UseSkill,SKILL_ACID_SWAMP,11)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(CONDITION:EnemyNotDeath)		(ACTION:UseSkill,SKILL_DEATH,12)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(CONDITION:EnemyNotSeduction)		(ACTION:UseSkill,SKILL_SEDUCTION,14)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(CONDITION:EnemyNotInDarkness)		(ACTION:UseSkill,SKILL_DARKNESS,10)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(ACTION:UseSkill,SKILL_POISON_STORM,20)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(ACTION:UseSkill,SKILL_ACID_STORM,25)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(ACTION:UseSkill,SKILL_BLOODY_KNIFE,33)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(ACTION:UseSkill,SKILL_POISON_STRIKE,50)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(ACTION:UseSkill,SKILL_ACID_STRIKE,100)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMissile)		(ACTION:Approach)	DIRECTIVE 

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