📄 createdirectiveset.sql
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DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:ImWalkingWall) (ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (58,'Chief Moderas',' DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ACID_TOUCH,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotGreenPoisoned) (ACTION:UseSkill,SKILL_GREEN_POISON,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotInDarkness) (ACTION:UseSkill,SKILL_DARKNESS,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_ACID_BOLT,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (59,'Chief Dark Screamer',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImBat) (ACTION:UseSkill,SKILL_UN_TRANSFORM,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ACID_TOUCH,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDoomed) (ACTION:UseSkill,SKILL_DOOM,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotGreenStalkered) (ACTION:UseSkill,SKILL_GREEN_STALKER,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDarkbluePoisoned) (ACTION:UseSkill,SKILL_DARKBLUE_POISON,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:ImWalkingWall) (ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (60,'Chief Chaos Knight',' DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_SINGLE_BLOW,70) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeClose) (ACTION:UseSkill,SKILL_BLOODY_WAVE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:ImWalkingWall) (ACTION:UseSkill,SKILL_HIDE,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (61,'Chief Chaos Knight',' DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_SINGLE_BLOW,70) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeClose) (ACTION:UseSkill,SKILL_CRITICAL_GROUND,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:ImWalkingWall) (ACTION:UseSkill,SKILL_HIDE,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (62,'Chief Lord Darkness',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImBat) (ACTION:UseSkill,SKILL_UN_TRANSFORM,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_BLOODY_NAIL,50) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (CONDITION:EnemyNotHallucination) (ACTION:UseSkill,SKILL_HALLUCINATION,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_DARKNESS,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_BLOODY_KNIFE,50) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:ImWalkingWall) (ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (63,'Chief Hell Wizard',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImBat) (ACTION:UseSkill,SKILL_UN_TRANSFORM,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_BLOODY_NAIL,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_BLOODY_BALL,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDoomed) (ACTION:UseSkill,SKILL_DOOM,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotSeduction) (ACTION:UseSkill,SKILL_SEDUCTION,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDarkbluePoisoned) (ACTION:UseSkill,SKILL_DARKBLUE_POISON,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:ImWalkingWall) (ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (64,'Chief Dark Guardian',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImBat) (ACTION:UseSkill,SKILL_UN_TRANSFORM,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_BLOODY_NAIL,50) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_DARKNESS,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_BLOODY_KNIFE,50) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:ImWalkingWall) (ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (65,'Chief Lord Chaos',' DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:ImWalkingWall) (ACTION:UseSkill,SKILL_HIDE,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (66,'Dark Berith',' DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (67,'Lich Jel',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:ImInBadPosition) (ACTION:MoveRandom,80) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (CONDITION:EnemyTileNotAcidSwamp) (ACTION:UseSkill,SKILL_ACID_SWAMP,25) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (CONDITION:EnemyNotDeath) (ACTION:UseSkill,SKILL_DEATH,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (CONDITION:EnemyNotDoomed) (ACTION:UseSkill,SKILL_DOOM,12) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (CONDITION:EnemyNotSeduction) (ACTION:UseSkill,SKILL_SEDUCTION,14) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_BLOODY_WAVE,16) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_BLOODY_KNIFE,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_POISON_STORM,25) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_ACID_STORM,33) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_ACID_STRIKE,50) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_POISON_STRIKE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (68,'Mount Crag',' DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_CRITICAL_GROUND,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (69,'Giant Os',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:ImInBadPosition) (ACTION:MoveRandom,80) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (CONDITION:EnemyNotDoomed) (ACTION:UseSkill,SKILL_DOOM,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (CONDITION:EnemyTileNotAcidSwamp) (ACTION:UseSkill,SKILL_ACID_SWAMP,11) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (CONDITION:EnemyNotDeath) (ACTION:UseSkill,SKILL_DEATH,12) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (CONDITION:EnemyNotSeduction) (ACTION:UseSkill,SKILL_SEDUCTION,14) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (CONDITION:EnemyNotInDarkness) (ACTION:UseSkill,SKILL_DARKNESS,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_POISON_STORM,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_ACID_STORM,25) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_BLOODY_KNIFE,33) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_POISON_STRIKE,50) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_ACID_STRIKE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE
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