📄 createdirectiveset.sql
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(CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (41,'Mum Rimmon',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImBat) (ACTION:UseSkill,SKILL_UN_TRANSFORM,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_BLOODY_NAIL,50) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_DARKNESS,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_BLOODY_KNIFE,50) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:ImWalkingWall) (ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (42,'Dun Wolfarch','DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_SUMMON_MONSTERS,10)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:ImWalkingWall) (ACTION:UseSkill,SKILL_HIDE,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (43,'Dark Wolf','DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,5)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_BLOODY_NAIL,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (44,'Blood Wolf','DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_BLOODY_NAIL,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_BLOODY_BALL,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (45,'Chief Soldier',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_SUMMON_MONSTERS,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (46,'Chief Soldier',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (47,'Chief Dead Body',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ',' DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_GREEN_POISON,100) DIRECTIVE END ');INSERT INTO DirectiveSet VALUES (48,'Chief Dead Body',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (49,'Chief Blood Warlock',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ACID_TOUCH,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDoomed) (ACTION:UseSkill,SKILL_DOOM,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDarkbluePoisoned) (ACTION:UseSkill,SKILL_DARKBLUE_POISON,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotInDarkness) (ACTION:UseSkill,SKILL_DARKNESS,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_ACID_BALL,80) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (50,'Chief Kid',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_SUMMON_MONSTERS,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (51,'Chief Golemer',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (52,'Chief Dirty Strider',' DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_SUMMON_MONSTERS,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ACID_TOUCH,50) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotGreenStalkered) (ACTION:UseSkill,SKILL_GREEN_STALKER,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotInDarkness) (ACTION:UseSkill,SKILL_DARKNESS,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (53,'Chief Alkan',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ACID_TOUCH,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotGreenPoisoned) (ACTION:UseSkill,SKILL_GREEN_POISON,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ',' DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_GREEN_POISON,100) DIRECTIVE END ');INSERT INTO DirectiveSet VALUES (54,'Chief Chaos Gurdian',' DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:ImWalkingWall) (ACTION:UseSkill,SKILL_HIDE,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (55,'Chief Shadow Wing',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ACID_TOUCH,20) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDoomed) (ACTION:UseSkill,SKILL_DOOM,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDarkbluePoisoned) (ACTION:UseSkill,SKILL_DARKBLUE_POISON,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotInDarkness) (ACTION:UseSkill,SKILL_DARKNESS,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_ACID_BALL,80) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ','');INSERT INTO DirectiveSet VALUES (56,'Chief Mutant',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget) DIRECTIVE END ',' DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_GREEN_POISON,100) DIRECTIVE END ');INSERT INTO DirectiveSet VALUES (57,'Chief Estroider',' DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImBat) (ACTION:UseSkill,SKILL_UN_TRANSFORM,100) DIRECTIVE END
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