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📄 createdirectiveset.sql

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		(CONDITION:EnemyRangeOutOfSight)		(ACTION:Forget)	DIRECTIVE END	','');INSERT INTO DirectiveSet VALUES (41,'Mum Rimmon','	DIRECTIVE BEGIN		(CONDITION:ImHiding)		(ACTION:UseSkill,SKILL_UN_BURROW,90)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMelee)		(CONDITION:ImBat)		(ACTION:UseSkill,SKILL_UN_TRANSFORM,100)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:TimingBloodDrain)		(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMelee)		(ACTION:UseSkill,SKILL_BLOODY_NAIL,50)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMelee)		(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMissile)		(CONDITION:EnemyNotParalyzed)		(ACTION:UseSkill,SKILL_PARALYZE,10)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMissile)		(ACTION:UseSkill,SKILL_DARKNESS,10)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMissile)		(ACTION:UseSkill,SKILL_BLOODY_KNIFE,50)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:ImWalkingWall)		(ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMissile)		(ACTION:Approach)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeOutOfSight)		(ACTION:Forget)	DIRECTIVE END	','');INSERT INTO DirectiveSet VALUES (42,'Dun Wolfarch','DIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(ACTION:UseSkill,SKILL_SUMMON_MONSTERS,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:ImWalkingWall)	(ACTION:UseSkill,SKILL_HIDE,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (43,'Dark Wolf','DIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotParalyzed)	(ACTION:UseSkill,SKILL_PARALYZE,5)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_BLOODY_NAIL,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (44,'Blood Wolf','DIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_BLOODY_NAIL,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(ACTION:UseSkill,SKILL_BLOODY_BALL,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (45,'Chief Soldier','		DIRECTIVE BEGIN			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,90)		DIRECTIVE END		DIRECTIVE BEGIN				(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeInMissile)			(ACTION:UseSkill,SKILL_SUMMON_MONSTERS,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (46,'Chief Soldier','		DIRECTIVE BEGIN			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,90)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (47,'Chief Dead Body','		DIRECTIVE BEGIN			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,90)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','		DIRECTIVE BEGIN			(CONDITION:EnemyRangeInMissile)			(ACTION:UseSkill,SKILL_GREEN_POISON,100)		DIRECTIVE END		');INSERT INTO DirectiveSet VALUES (48,'Chief Dead Body','		DIRECTIVE BEGIN				(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,90)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN	 		(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (49,'Chief Blood Warlock','		DIRECTIVE BEGIN			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,90)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ACID_TOUCH,20)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotParalyzed)			(ACTION:UseSkill,SKILL_PARALYZE,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotDoomed)			(ACTION:UseSkill,SKILL_DOOM,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)	 		(CONDITION:EnemyNotDarkbluePoisoned)			(ACTION:UseSkill,SKILL_DARKBLUE_POISON,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotInDarkness)			(ACTION:UseSkill,SKILL_DARKNESS,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:UseSkill,SKILL_ACID_BALL,80)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (50,'Chief Kid','		DIRECTIVE BEGIN			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,90)		DIRECTIVE END		DIRECTIVE BEGIN				(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeInMissile)			(ACTION:UseSkill,SKILL_SUMMON_MONSTERS,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (51,'Chief Golemer','		DIRECTIVE BEGIN			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,90)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (52,'Chief Dirty Strider','		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,90)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeInMissile)			(ACTION:UseSkill,SKILL_SUMMON_MONSTERS,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ACID_TOUCH,50)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotParalyzed)			(ACTION:UseSkill,SKILL_PARALYZE,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotGreenStalkered)			(ACTION:UseSkill,SKILL_GREEN_STALKER,20)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotInDarkness)			(ACTION:UseSkill,SKILL_DARKNESS,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (53,'Chief Alkan','		DIRECTIVE BEGIN			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,90)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ACID_TOUCH,20)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotGreenPoisoned)			(ACTION:UseSkill,SKILL_GREEN_POISON,20)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','		DIRECTIVE BEGIN			(CONDITION:EnemyRangeInMissile)			(ACTION:UseSkill,SKILL_GREEN_POISON,100)		DIRECTIVE END		');INSERT INTO DirectiveSet VALUES (54,'Chief Chaos Gurdian','		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:ImWalkingWall)			(ACTION:UseSkill,SKILL_HIDE,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (55,'Chief Shadow Wing','		DIRECTIVE BEGIN			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,90)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ACID_TOUCH,20)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotParalyzed)			(ACTION:UseSkill,SKILL_PARALYZE,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotDoomed)			(ACTION:UseSkill,SKILL_DOOM,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotDarkbluePoisoned)			(ACTION:UseSkill,SKILL_DARKBLUE_POISON,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:EnemyNotInDarkness)			(ACTION:UseSkill,SKILL_DARKNESS,10)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:UseSkill,SKILL_ACID_BALL,80)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','');INSERT INTO DirectiveSet VALUES (56,'Chief Mutant','		DIRECTIVE BEGIN			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,90)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:TimingBloodDrain)			(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(ACTION:Approach)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeOutOfSight)			(ACTION:Forget)		DIRECTIVE END		','		DIRECTIVE BEGIN			(CONDITION:EnemyRangeInMissile)			(ACTION:UseSkill,SKILL_GREEN_POISON,100)		DIRECTIVE END		');INSERT INTO DirectiveSet VALUES (57,'Chief Estroider','		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMissile)			(CONDITION:ImHiding)			(ACTION:UseSkill,SKILL_UN_BURROW,100)		DIRECTIVE END		DIRECTIVE BEGIN			(CONDITION:EnemyRangeMelee)			(CONDITION:ImBat)			(ACTION:UseSkill,SKILL_UN_TRANSFORM,100)		DIRECTIVE END

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