📄 createdirectiveset.sql
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(CONDITION:EnemyRangeMissile)(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeOutOfSight)(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (33,'Dark Haze','DIRECTIVE BEGIN(CONDITION:ImHiding)(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(CONDITION:ImBat)(ACTION:UseSkill,SKILL_UN_TRANSFORM,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:TimingBloodDrain)(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(ACTION:UseSkill,SKILL_BLOODY_NAIL,50)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(CONDITION:EnemyNotParalyzed)(ACTION:UseSkill,SKILL_PARALYZE,10)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(ACTION:UseSkill,SKILL_DARKNESS,10)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(ACTION:UseSkill,SKILL_BLOODY_KNIFE,50)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:ImWalkingWall)(ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeOutOfSight)(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (31,'Chaos Greed','DIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(CONDITION:ImHiding)(ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:TimingBloodDrain)(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:ImWalkingWall)(ACTION:UseSkill,SKILL_HIDE,30)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeOutOfSight)(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (30,'Lord Chaos','DIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(CONDITION:ImHiding)(ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:TimingBloodDrain)(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:ImWalkingWall)(ACTION:UseSkill,SKILL_HIDE,30)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeOutOfSight)(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (32,'Hell Fiend','DIRECTIVE BEGIN(CONDITION:ImHiding)(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(CONDITION:ImBat)(ACTION:UseSkill,SKILL_UN_TRANSFORM,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:TimingBloodDrain)(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(ACTION:UseSkill,SKILL_BLOODY_NAIL,50)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(CONDITION:EnemyNotParalyzed)(ACTION:UseSkill,SKILL_PARALYZE,10)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(CONDITION:EnemyNotDoomed)(ACTION:UseSkill,SKILL_DOOM,10)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(CONDITION:EnemyNotGreenStalkered)(ACTION:UseSkill,SKILL_BLOODY_KNIFE,10)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:ImWalkingWall)(ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeOutOfSight)(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (34,'BathoryFly','DIRECTIVE BEGIN (CONDITION:MasterSummonTiming) (ACTION:UseSkill,SKILL_SUMMON_MONSTERS,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:MasterNotReady) (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotHallucination) (ACTION:UseSkill,SKILL_HALLUCINATION,20)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:MasterNotReady) (ACTION:Wait)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (35,'Bathory','DIRECTIVE BEGIN (CONDITION:PossibleSummonMonsters) (CONDITION:ImDying) (ACTION:UseSkill,SKILL_SUMMON_MONSTERS,80)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingMasterBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:ImInBadPosition) (ACTION:MoveRandom,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,15)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:FindWeakEnemy) (ACTION:ChangeEnemy,15)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_BLOODY_SNAKE,10)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_BLOODY_WARP,10)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_BLOODY_NAIL,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (CONDITION:EnemyNotHallucination) (ACTION:UseSkill,SKILL_HALLUCINATION,7)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDoomed) (ACTION:UseSkill,SKILL_DOOM,7)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDeath) (ACTION:UseSkill,SKILL_DEATH,7)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotSeduction) (ACTION:UseSkill,SKILL_SEDUCTION,7)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_ACID_BALL,15)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_BLOODY_BALL,35)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_BLOODY_KNIFE,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_BLOODY_WALL,35)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,10)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_BLOODY_WAVE,20)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_BLOODY_MASTER_WAVE,50)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_ACID_STORM,40)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_BLOODY_STORM,80)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (36,'TepezCasket','DIRECTIVE BEGIN (CONDITION:MasterSummonTiming) (ACTION:UseSkill,SKILL_SUMMON_MONSTERS,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:MasterNotReady) (ACTION:Wait)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (37,'Tepez','DIRECTIVE BEGIN (CONDITION:TimingMasterBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:ImInBadPosition) (ACTION:MoveRandom,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:FindWeakEnemy) (ACTION:ChangeEnemy,15)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,15)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_BLOODY_NAIL,40)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDoomed) (ACTION:UseSkill,SKILL_DOOM,7)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDeath) (ACTION:UseSkill,SKILL_DEATH,7)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotSeduction) (ACTION:UseSkill,SKILL_SEDUCTION,7)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_ACID_BALL,25)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_BLOODY_BALL,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_BLOODY_KNIFE,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,20)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_BLOODY_WAVE,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (CONDITION:TimingDuplicateSelf) (ACTION:UseSkill,SKILL_DUPLICATE_SELF,50)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_ACID_STORM,40)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_BLOODY_STORM,80)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (38,'BathoryFake','DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,15)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_BLOODY_NAIL,40)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDoomed) (ACTION:UseSkill,SKILL_DOOM,7)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDeath) (ACTION:UseSkill,SKILL_DEATH,7)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotSeduction) (ACTION:UseSkill,SKILL_SEDUCTION,7)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_ACID_BALL,15)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_BLOODY_BALL,35)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_BLOODY_KNIFE,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_BLOODY_WAVE,40)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_ACID_STORM,40)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_BLOODY_STORM,40)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (39,'TepezFake','DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,15)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_BLOODY_NAIL,50)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDoomed) (ACTION:UseSkill,SKILL_DOOM,7)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDeath) (ACTION:UseSkill,SKILL_DEATH,7)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotSeduction) (ACTION:UseSkill,SKILL_SEDUCTION,7)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_ACID_BALL,25)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_BLOODY_BALL,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_BLOODY_KNIFE,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,40)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_BLOODY_WAVE,20)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_ACID_STORM,20)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_BLOODY_STORM,40)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (40,'Shaman Oaf',' DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImBat) (ACTION:UseSkill,SKILL_UN_TRANSFORM,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDoomed) (ACTION:UseSkill,SKILL_DOOM,10) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_BLOODY_BALL,50) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_BLOODY_WAVE,50) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeInMissile) (ACTION:UseSkill,SKILL_BLOODY_KNIFE,100) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:ImWalkingWall) (ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30) DIRECTIVE END DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach) DIRECTIVE END DIRECTIVE BEGIN
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