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📄 createdirectiveset.sql

📁 天之炼狱OpenDE_SQL.tar.gz
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(CONDITION:EnemyRangeMissile)(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeOutOfSight)(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (33,'Dark Haze','DIRECTIVE BEGIN(CONDITION:ImHiding)(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(CONDITION:ImBat)(ACTION:UseSkill,SKILL_UN_TRANSFORM,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:TimingBloodDrain)(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(ACTION:UseSkill,SKILL_BLOODY_NAIL,50)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(CONDITION:EnemyNotParalyzed)(ACTION:UseSkill,SKILL_PARALYZE,10)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(ACTION:UseSkill,SKILL_DARKNESS,10)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(ACTION:UseSkill,SKILL_BLOODY_KNIFE,50)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:ImWalkingWall)(ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeOutOfSight)(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (31,'Chaos Greed','DIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(CONDITION:ImHiding)(ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:TimingBloodDrain)(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:ImWalkingWall)(ACTION:UseSkill,SKILL_HIDE,30)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeOutOfSight)(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (30,'Lord Chaos','DIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(CONDITION:ImHiding)(ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:TimingBloodDrain)(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:ImWalkingWall)(ACTION:UseSkill,SKILL_HIDE,30)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeOutOfSight)(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (32,'Hell Fiend','DIRECTIVE BEGIN(CONDITION:ImHiding)(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(CONDITION:ImBat)(ACTION:UseSkill,SKILL_UN_TRANSFORM,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:TimingBloodDrain)(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(ACTION:UseSkill,SKILL_BLOODY_NAIL,50)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(CONDITION:EnemyNotParalyzed)(ACTION:UseSkill,SKILL_PARALYZE,10)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(CONDITION:EnemyNotDoomed)(ACTION:UseSkill,SKILL_DOOM,10)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(CONDITION:EnemyNotGreenStalkered)(ACTION:UseSkill,SKILL_BLOODY_KNIFE,10)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:ImWalkingWall)(ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeOutOfSight)(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (34,'BathoryFly','DIRECTIVE BEGIN	(CONDITION:MasterSummonTiming)	(ACTION:UseSkill,SKILL_SUMMON_MONSTERS,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:MasterNotReady)	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotHallucination)	(ACTION:UseSkill,SKILL_HALLUCINATION,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:MasterNotReady)	(ACTION:Wait)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (35,'Bathory','DIRECTIVE BEGIN	(CONDITION:PossibleSummonMonsters)	(CONDITION:ImDying)	(ACTION:UseSkill,SKILL_SUMMON_MONSTERS,80)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingMasterBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:ImInBadPosition)	(ACTION:MoveRandom,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(CONDITION:EnemyNotParalyzed)	(ACTION:UseSkill,SKILL_PARALYZE,15)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:FindWeakEnemy)	(ACTION:ChangeEnemy,15)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(ACTION:UseSkill,SKILL_BLOODY_SNAKE,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(ACTION:UseSkill,SKILL_BLOODY_WARP,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_BLOODY_NAIL,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(CONDITION:EnemyNotHallucination)	(ACTION:UseSkill,SKILL_HALLUCINATION,7)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDoomed)	(ACTION:UseSkill,SKILL_DOOM,7)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDeath)	(ACTION:UseSkill,SKILL_DEATH,7)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotSeduction)	(ACTION:UseSkill,SKILL_SEDUCTION,7)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:UseSkill,SKILL_ACID_BALL,15)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(ACTION:UseSkill,SKILL_BLOODY_BALL,35)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(ACTION:UseSkill,SKILL_BLOODY_KNIFE,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(ACTION:UseSkill,SKILL_BLOODY_WALL,35)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_BLOODY_WAVE,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_BLOODY_MASTER_WAVE,50)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:UseSkill,SKILL_ACID_STORM,40)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:UseSkill,SKILL_BLOODY_STORM,80)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (36,'TepezCasket','DIRECTIVE BEGIN	(CONDITION:MasterSummonTiming)	(ACTION:UseSkill,SKILL_SUMMON_MONSTERS,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:MasterNotReady)	(ACTION:Wait)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (37,'Tepez','DIRECTIVE BEGIN	(CONDITION:TimingMasterBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:ImInBadPosition)	(ACTION:MoveRandom,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:FindWeakEnemy)	(ACTION:ChangeEnemy,15)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(CONDITION:EnemyNotParalyzed)	(ACTION:UseSkill,SKILL_PARALYZE,15)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_BLOODY_NAIL,40)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDoomed)	(ACTION:UseSkill,SKILL_DOOM,7)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDeath)	(ACTION:UseSkill,SKILL_DEATH,7)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotSeduction)	(ACTION:UseSkill,SKILL_SEDUCTION,7)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:UseSkill,SKILL_ACID_BALL,25)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(ACTION:UseSkill,SKILL_BLOODY_BALL,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:UseSkill,SKILL_BLOODY_KNIFE,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_BLOODY_WAVE,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(CONDITION:TimingDuplicateSelf)	(ACTION:UseSkill,SKILL_DUPLICATE_SELF,50)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:UseSkill,SKILL_ACID_STORM,40)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:UseSkill,SKILL_BLOODY_STORM,80)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (38,'BathoryFake','DIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotParalyzed)	(ACTION:UseSkill,SKILL_PARALYZE,15)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_BLOODY_NAIL,40)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDoomed)	(ACTION:UseSkill,SKILL_DOOM,7)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDeath)	(ACTION:UseSkill,SKILL_DEATH,7)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotSeduction)	(ACTION:UseSkill,SKILL_SEDUCTION,7)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:UseSkill,SKILL_ACID_BALL,15)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(ACTION:UseSkill,SKILL_BLOODY_BALL,35)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(ACTION:UseSkill,SKILL_BLOODY_KNIFE,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_BLOODY_WAVE,40)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(ACTION:UseSkill,SKILL_ACID_STORM,40)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(ACTION:UseSkill,SKILL_BLOODY_STORM,40)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (39,'TepezFake','DIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotParalyzed)	(ACTION:UseSkill,SKILL_PARALYZE,15)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_BLOODY_NAIL,50)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDoomed)	(ACTION:UseSkill,SKILL_DOOM,7)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDeath)	(ACTION:UseSkill,SKILL_DEATH,7)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotSeduction)	(ACTION:UseSkill,SKILL_SEDUCTION,7)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(ACTION:UseSkill,SKILL_ACID_BALL,25)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(ACTION:UseSkill,SKILL_BLOODY_BALL,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(ACTION:UseSkill,SKILL_BLOODY_KNIFE,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,40)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_BLOODY_WAVE,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(ACTION:UseSkill,SKILL_ACID_STORM,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeInMissile)	(ACTION:UseSkill,SKILL_BLOODY_STORM,40)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (40,'Shaman Oaf','	DIRECTIVE BEGIN		(CONDITION:ImHiding)		(ACTION:UseSkill,SKILL_UN_BURROW,90)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMelee)		(CONDITION:ImBat)		(ACTION:UseSkill,SKILL_UN_TRANSFORM,100)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:TimingBloodDrain)		(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMissile)		(CONDITION:EnemyNotParalyzed)		(ACTION:UseSkill,SKILL_PARALYZE,10)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMissile)		(CONDITION:EnemyNotDoomed)		(ACTION:UseSkill,SKILL_DOOM,10)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMissile)		(ACTION:UseSkill,SKILL_BLOODY_BALL,50)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMelee)		(ACTION:UseSkill,SKILL_BLOODY_WAVE,50)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeInMissile)		(ACTION:UseSkill,SKILL_BLOODY_KNIFE,100)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:ImWalkingWall)		(ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30)	DIRECTIVE END	DIRECTIVE BEGIN		(CONDITION:EnemyRangeMissile)		(ACTION:Approach)	DIRECTIVE END	DIRECTIVE BEGIN

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