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📄 createdirectiveset.sql

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	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:UseSkill,SKILL_ATTACK_ARMS,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (6,'Blood Warlock','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ACID_TOUCH,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotParalyzed)	(ACTION:UseSkill,SKILL_PARALYZE,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDoomed)	(ACTION:UseSkill,SKILL_DOOM,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDarkbluePoisoned)	(ACTION:UseSkill,SKILL_DARKBLUE_POISON,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotInDarkness)	(ACTION:UseSkill,SKILL_DARKNESS,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:UseSkill,SKILL_ACID_BALL,80)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (8,'Golemer','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (13,'Shadow Wing','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ACID_TOUCH,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotParalyzed)	(ACTION:UseSkill,SKILL_PARALYZE,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDoomed)	(ACTION:UseSkill,SKILL_DOOM,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDarkbluePoisoned)	(ACTION:UseSkill,SKILL_DARKBLUE_POISON,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotInDarkness)	(ACTION:UseSkill,SKILL_DARKNESS,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:UseSkill,SKILL_ACID_BALL,80)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (23,'Crimson Slaughter','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (25,'Reaper','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDoomed)	(ACTION:UseSkill,SKILL_DOOM,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotSeduction)	(ACTION:UseSkill,SKILL_SEDUCTION,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:ImWalkingWall)	(ACTION:UseSkill,SKILL_HIDE,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (22,'Chaos Knight','DIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_SINGLE_BLOW,70)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeClose)	(ACTION:UseSkill,SKILL_CRITICAL_GROUND,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:ImWalkingWall)	(ACTION:UseSkill,SKILL_HIDE,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (27,'Hell Wizard','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(CONDITION:ImBat)	(ACTION:UseSkill,SKILL_UN_TRANSFORM,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_BLOODY_NAIL,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotParalyzed)	(ACTION:UseSkill,SKILL_PARALYZE,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDoomed)	(ACTION:UseSkill,SKILL_DOOM,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotSeduction)	(ACTION:UseSkill,SKILL_SEDUCTION,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDarkbluePoisoned)	(ACTION:UseSkill,SKILL_DARKBLUE_POISON,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:ImWalkingWall)	(ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (21,'Dark Screamer','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(CONDITION:ImBat)	(ACTION:UseSkill,SKILL_UN_TRANSFORM,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ACID_TOUCH,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotParalyzed)	(ACTION:UseSkill,SKILL_PARALYZE,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDoomed)	(ACTION:UseSkill,SKILL_DOOM,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotGreenStalkered)	(ACTION:UseSkill,SKILL_GREEN_STALKER,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDarkbluePoisoned)	(ACTION:UseSkill,SKILL_DARKBLUE_POISON,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:ImWalkingWall)	(ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (11,'Chaos Gurdian','DIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:ImWalkingWall)	(ACTION:UseSkill,SKILL_HIDE,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (26,'Hell Gurdian','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(CONDITION:ImBat)	(ACTION:UseSkill,SKILL_UN_TRANSFORM,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_BLOODY_NAIL,50)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotParalyzed)	(ACTION:UseSkill,SKILL_PARALYZE,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDoomed)	(ACTION:UseSkill,SKILL_DOOM,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotGreenStalkered)	(ACTION:UseSkill,SKILL_BLOODY_KNIFE,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:ImWalkingWall)	(ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (24,'Lord Darkness','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(CONDITION:ImBat)	(ACTION:UseSkill,SKILL_UN_TRANSFORM,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_BLOODY_NAIL,50)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotParalyzed)	(ACTION:UseSkill,SKILL_PARALYZE,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:UseSkill,SKILL_DARKNESS,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:UseSkill,SKILL_BLOODY_KNIFE,50)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:ImWalkingWall)	(ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (28,'Relic','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:Forget)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Forget)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (29,'Dark Guardian','DIRECTIVE BEGIN(CONDITION:ImHiding)(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(CONDITION:ImBat)(ACTION:UseSkill,SKILL_UN_TRANSFORM,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:TimingBloodDrain)(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(ACTION:UseSkill,SKILL_BLOODY_NAIL,50)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMelee)(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(CONDITION:EnemyNotParalyzed)(ACTION:UseSkill,SKILL_PARALYZE,10)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(ACTION:UseSkill,SKILL_DARKNESS,10)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:EnemyRangeMissile)(ACTION:UseSkill,SKILL_BLOODY_KNIFE,50)DIRECTIVE ENDDIRECTIVE BEGIN(CONDITION:ImWalkingWall)(ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,30)DIRECTIVE ENDDIRECTIVE BEGIN

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