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📄 createdirectiveset.sql

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##################################################################################  Project : Online Game DARKEDEN#  Module  : SQL - Game Info##  FileName    : CreateDirectiveSet.sql#  Description : 阁胶磐 牢傍瘤瓷包访 何盒##  History      Writer          Description# ------------ -------------- -----------------------------------------------# 2002.08.13    厘全芒        脚痹 颇老 积己 ################################################################################################################################################################## 抛捞喉 积己 DROP TABLE IF EXISTS DirectiveSet;CREATE TABLE DirectiveSet (  ID int(10) unsigned NOT NULL default '0',  Name varchar(30) NOT NULL default '',  Content text NOT NULL,  DeadContent text NOT NULL,  Primary Key(ID)) TYPE=MyISAM;################################################################################# 牢郸胶 积己################################################################################# Sequence 积己################################################################################# 鼻茄 汲沥 ################################################################################# 单捞磐 持扁INSERT INTO DirectiveSet VALUES (0,'Dead Body','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (1,'Turning Dead','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:ImDying)	(ACTION:Flee)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (3,'Turning Soul','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (2,'Kid','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:ImDying)	(ACTION:Flee)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (4,'Soldier','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (5,'Captain','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (7,'Alkan','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:ImDying)	(ACTION:Flee)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ACID_TOUCH,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotGreenPoisoned)	(ACTION:UseSkill,SKILL_GREEN_POISON,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (20,'Iron Teeth','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (9,'Red Eye','DIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ACID_TOUCH,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotGreenPoisoned)	(ACTION:UseSkill,SKILL_GREEN_POISON,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotYellowPoisoned)	(ACTION:UseSkill,SKILL_YELLOW_POISON,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (14,'Mutant','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','DIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_GREEN_POISON,100)DIRECTIVE END');INSERT INTO DirectiveSet VALUES (15,'Moderas','DIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ACID_TOUCH,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotGreenPoisoned)	(ACTION:UseSkill,SKILL_GREEN_POISON,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotInDarkness)	(ACTION:UseSkill,SKILL_DARKNESS,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:UseSkill,SKILL_ACID_BOLT,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (18,'Vandalizer','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (10,'Dirty Strider','DIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ACID_TOUCH,50)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotParalyzed)	(ACTION:UseSkill,SKILL_PARALYZE,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotGreenStalkered)	(ACTION:UseSkill,SKILL_GREEN_STALKER,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotInDarkness)	(ACTION:UseSkill,SKILL_DARKNESS,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (16,'Estroider','DIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(CONDITION:ImBat)	(ACTION:UseSkill,SKILL_UN_TRANSFORM,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:ImWalkingWall)	(ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (17,'Widows','DIRECTIVE BEGIN	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ACID_TOUCH,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotGreenPoisoned)	(ACTION:UseSkill,SKILL_GREEN_POISON,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:UseSkill,SKILL_ACID_BOLT,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (12,'Hoble','DIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(CONDITION:ImHiding)	(ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:TimingBloodDrain)	(ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ACID_TOUCH,20)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMelee)	(ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:UseSkill,SKILL_ACID_BOLT,50)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotGreenStalkered)	(ACTION:UseSkill,SKILL_GREEN_STALKER,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotDarkbluePoisoned)	(ACTION:UseSkill,SKILL_DARKBLUE_POISON,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(CONDITION:EnemyNotParalyzed)	(ACTION:UseSkill,SKILL_PARALYZE,10)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeMissile)	(ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN	(CONDITION:EnemyRangeOutOfSight)	(ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (19,'BigFang','DIRECTIVE BEGIN

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