📄 createdirectiveset.sql
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################################################################################## Project : Online Game DARKEDEN# Module : SQL - Game Info## FileName : CreateDirectiveSet.sql# Description : 阁胶磐 牢傍瘤瓷包访 何盒## History Writer Description# ------------ -------------- -----------------------------------------------# 2002.08.13 厘全芒 脚痹 颇老 积己 ################################################################################################################################################################## 抛捞喉 积己 DROP TABLE IF EXISTS DirectiveSet;CREATE TABLE DirectiveSet ( ID int(10) unsigned NOT NULL default '0', Name varchar(30) NOT NULL default '', Content text NOT NULL, DeadContent text NOT NULL, Primary Key(ID)) TYPE=MyISAM;################################################################################# 牢郸胶 积己################################################################################# Sequence 积己################################################################################# 鼻茄 汲沥 ################################################################################# 单捞磐 持扁INSERT INTO DirectiveSet VALUES (0,'Dead Body','DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (1,'Turning Dead','DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:ImDying) (ACTION:Flee)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (3,'Turning Soul','DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (2,'Kid','DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:ImDying) (ACTION:Flee)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (4,'Soldier','DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (5,'Captain','DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (7,'Alkan','DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:ImDying) (ACTION:Flee)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ACID_TOUCH,20)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotGreenPoisoned) (ACTION:UseSkill,SKILL_GREEN_POISON,20)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (20,'Iron Teeth','DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (9,'Red Eye','DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ACID_TOUCH,20)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotGreenPoisoned) (ACTION:UseSkill,SKILL_GREEN_POISON,20)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotYellowPoisoned) (ACTION:UseSkill,SKILL_YELLOW_POISON,20)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (14,'Mutant','DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_GREEN_POISON,100)DIRECTIVE END');INSERT INTO DirectiveSet VALUES (15,'Moderas','DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ACID_TOUCH,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotGreenPoisoned) (ACTION:UseSkill,SKILL_GREEN_POISON,20)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotInDarkness) (ACTION:UseSkill,SKILL_DARKNESS,10)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_ACID_BOLT,10)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (18,'Vandalizer','DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (10,'Dirty Strider','DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ACID_TOUCH,50)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,10)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotGreenStalkered) (ACTION:UseSkill,SKILL_GREEN_STALKER,20)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotInDarkness) (ACTION:UseSkill,SKILL_DARKNESS,10)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (16,'Estroider','DIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImBat) (ACTION:UseSkill,SKILL_UN_TRANSFORM,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:ImWalkingWall) (ACTION:UseSkill,SKILL_TRANSFORM_TO_BAT,20)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (17,'Widows','DIRECTIVE BEGIN (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ACID_TOUCH,20)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotGreenPoisoned) (ACTION:UseSkill,SKILL_GREEN_POISON,20)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_ACID_BOLT,20)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (12,'Hoble','DIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (CONDITION:ImHiding) (ACTION:UseSkill,SKILL_UN_BURROW,90)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:TimingBloodDrain) (ACTION:UseSkill,SKILL_BLOOD_DRAIN,30)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ACID_TOUCH,20)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMelee) (ACTION:UseSkill,SKILL_ATTACK_MELEE,100)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:UseSkill,SKILL_ACID_BOLT,50)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotGreenStalkered) (ACTION:UseSkill,SKILL_GREEN_STALKER,10)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotDarkbluePoisoned) (ACTION:UseSkill,SKILL_DARKBLUE_POISON,10)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (CONDITION:EnemyNotParalyzed) (ACTION:UseSkill,SKILL_PARALYZE,10)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeMissile) (ACTION:Approach)DIRECTIVE ENDDIRECTIVE BEGIN (CONDITION:EnemyRangeOutOfSight) (ACTION:Forget)DIRECTIVE END','');INSERT INTO DirectiveSet VALUES (19,'BigFang','DIRECTIVE BEGIN
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